#define MESA_META_CLAMP_VERTEX_COLOR 0x10000
#define MESA_META_CONDITIONAL_RENDER 0x20000
#define MESA_META_CLIP 0x40000
+#define MESA_META_SELECT_FEEDBACK 0x80000
/**\}*/
extern void
GLsizei width, GLsizei height);
extern void
-_mesa_meta_GetTexImage(struct gl_context *ctx, GLenum target, GLint level,
+_mesa_meta_GetTexImage(struct gl_context *ctx,
GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
+extern void
+_mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat width, GLfloat height);
#endif /* META_H */