GLboolean VertexProgramEnabled;
struct gl_program *VertexProgram;
GLboolean FragmentProgramEnabled;
- struct gl_fragment_program *FragmentProgram;
+ struct gl_program *FragmentProgram;
GLboolean ATIFragmentShaderEnabled;
struct gl_shader_program *Shader[MESA_SHADER_STAGES];
struct gl_shader_program *ActiveShader;