i965: Resolve GCC sign-compare warning.
[mesa.git] / src / mesa / drivers / common / meta_tex_subimage.c
index 2aa3a4ce281006516ebd9385122143810fb343a2..16d8f5d4747b765f16dd32b7557412b1babd4e56 100644 (file)
  *    Jason Ekstrand <jason.ekstrand@intel.com>
  */
 
+#include "blend.h"
 #include "bufferobj.h"
 #include "buffers.h"
+#include "clear.h"
 #include "fbobject.h"
 #include "glformats.h"
 #include "glheader.h"
@@ -34,6 +36,7 @@
 #include "macros.h"
 #include "meta.h"
 #include "pbo.h"
+#include "readpix.h"
 #include "shaderapi.h"
 #include "state.h"
 #include "teximage.h"
@@ -78,9 +81,10 @@ create_texture_for_pbo(struct gl_context *ctx, bool create_pbo,
       *tmp_pbo = 0;
       buffer_obj = packing->BufferObj;
    } else {
-      assert(create_pbo);
       bool is_pixel_pack = pbo_target == GL_PIXEL_PACK_BUFFER;
 
+      assert(create_pbo);
+
       _mesa_GenBuffers(1, tmp_pbo);
 
       /* We are not doing this inside meta_begin/end.  However, we know the
@@ -89,8 +93,11 @@ create_texture_for_pbo(struct gl_context *ctx, bool create_pbo,
        */
       _mesa_BindBuffer(pbo_target, *tmp_pbo);
 
+      /* In case of GL_PIXEL_PACK_BUFFER, pass null pointer for the pixel
+       * data to avoid unnecessary data copying in _mesa_BufferData().
+       */
       if (is_pixel_pack)
-         _mesa_BufferData(pbo_target, row_stride * height, pixels,
+         _mesa_BufferData(pbo_target, row_stride * height, NULL,
                           GL_STREAM_READ);
       else
          _mesa_BufferData(pbo_target, row_stride * height, pixels,
@@ -140,15 +147,14 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
                            const struct gl_pixelstore_attrib *packing)
 {
    GLuint pbo = 0, pbo_tex = 0, fbos[2] = { 0, 0 };
+   int full_height, image_height;
    struct gl_texture_image *pbo_tex_image;
    GLenum status;
    bool success = false;
-   int z, iters;
-
-   /* XXX: This should probably be passed in from somewhere */
-   const char *where = "_mesa_meta_pbo_TexSubImage";
+   int z;
 
-   if (!_mesa_is_bufferobj(packing->BufferObj) && !create_pbo)
+   if (!_mesa_is_bufferobj(packing->BufferObj) &&
+       (!create_pbo || pixels == NULL))
       return false;
 
    if (format == GL_DEPTH_COMPONENT ||
@@ -160,27 +166,16 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
    if (ctx->_ImageTransferState)
       return false;
 
-   if (!_mesa_validate_pbo_access(dims, packing, width, height, depth,
-                                  format, type, INT_MAX, pixels)) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "%s(out of bounds PBO access)", where);
-      return true;
-   }
-
-   if (_mesa_check_disallowed_mapping(packing->BufferObj)) {
-      /* buffer is mapped - that's an error */
-      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
-      return true;
-   }
-
-   /* Only accept tightly packed pixels from the user. */
-   if (packing->ImageHeight != 0 && packing->ImageHeight != height)
-      return false;
+   /* For arrays, use a tall (height * depth) 2D texture but taking into
+    * account the inter-image padding specified with the image height packing
+    * property.
+    */
+   image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight;
+   full_height = image_height * (depth - 1) + height;
 
-   /* For arrays, use a tall (height * depth) 2D texture. */
    pbo_tex_image = create_texture_for_pbo(ctx, create_pbo,
                                           GL_PIXEL_UNPACK_BUFFER,
-                                          width, height * depth,
+                                          width, full_height,
                                           format, type, pixels, packing,
                                           &pbo, &pbo_tex);
    if (!pbo_tex_image)
@@ -189,13 +184,23 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
    if (allocate_storage)
       ctx->Driver.AllocTextureImageBuffer(ctx, tex_image);
 
-   /* Only stash the current FBO */
-   _mesa_meta_begin(ctx, 0);
+   _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
+                           MESA_META_PIXEL_STORE));
 
    _mesa_GenFramebuffers(2, fbos);
    _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
    _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
 
+   if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
+      assert(depth == 1);
+      assert(zoffset == 0);
+      depth = height;
+      height = 1;
+      image_height = 1;
+      zoffset = yoffset;
+      yoffset = 0;
+   }
+
    _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                              pbo_tex_image, 0);
    /* If this passes on the first layer it should pass on the others */
@@ -219,29 +224,18 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
                                   GL_COLOR_BUFFER_BIT, GL_NEAREST))
       goto fail;
 
-   iters = tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY ?
-           height : depth;
-
-   for (z = 1; z < iters; z++) {
-      _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
-                                pbo_tex_image, z);
+   for (z = 1; z < depth; z++) {
       _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                 tex_image, zoffset + z);
 
       _mesa_update_state(ctx);
 
-      if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY)
-         _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
-                                    0, z, width, z + 1,
-                                    xoffset, yoffset,
-                                    xoffset + width, yoffset + 1,
-                                    GL_COLOR_BUFFER_BIT, GL_NEAREST);
-      else
-         _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
-                                    0, z * height, width, (z + 1) * height,
-                                    xoffset, yoffset,
-                                    xoffset + width, yoffset + height,
-                                    GL_COLOR_BUFFER_BIT, GL_NEAREST);
+      _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+                                 0, z * image_height,
+                                 width, z * image_height + height,
+                                 xoffset, yoffset,
+                                 xoffset + width, yoffset + height,
+                                 GL_COLOR_BUFFER_BIT, GL_NEAREST);
    }
 
    success = true;
@@ -256,6 +250,24 @@ fail:
    return success;
 }
 
+static bool
+need_signed_unsigned_int_conversion(mesa_format rbFormat,
+                                    GLenum format, GLenum type)
+{
+   const GLenum srcType = _mesa_get_format_datatype(rbFormat);
+   const bool is_dst_format_integer = _mesa_is_enum_format_integer(format);
+   return (srcType == GL_INT &&
+           is_dst_format_integer &&
+           (type == GL_UNSIGNED_INT ||
+            type == GL_UNSIGNED_SHORT ||
+            type == GL_UNSIGNED_BYTE)) ||
+          (srcType == GL_UNSIGNED_INT &&
+           is_dst_format_integer &&
+           (type == GL_INT ||
+            type == GL_SHORT ||
+            type == GL_BYTE));
+}
+
 bool
 _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
                               struct gl_texture_image *tex_image,
@@ -265,13 +277,14 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
                               const struct gl_pixelstore_attrib *packing)
 {
    GLuint pbo = 0, pbo_tex = 0, fbos[2] = { 0, 0 };
+   int full_height, image_height;
    struct gl_texture_image *pbo_tex_image;
-   GLenum status;
-   bool success = false;
-   int z, iters;
-
-   /* XXX: This should probably be passed in from somewhere */
-   const char *where = "_mesa_meta_pbo_GetTexSubImage";
+   struct gl_renderbuffer *rb = NULL;
+   GLenum dstBaseFormat = _mesa_unpack_format_to_base_format(format);
+   GLenum status, src_base_format;
+   bool success = false, clear_channels_to_zero = false;
+   float save_clear_color[4];
+   int z;
 
    if (!_mesa_is_bufferobj(packing->BufferObj))
       return false;
@@ -282,39 +295,63 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
        format == GL_COLOR_INDEX)
       return false;
 
-   if (ctx->_ImageTransferState)
-      return false;
-
-   if (!_mesa_validate_pbo_access(dims, packing, width, height, depth,
-                                  format, type, INT_MAX, pixels)) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "%s(out of bounds PBO access)", where);
-      return true;
-   }
+   /* Don't use meta path for readpixels in below conditions. */
+   if (!tex_image) {
+      rb = ctx->ReadBuffer->_ColorReadBuffer;
 
-   if (_mesa_check_disallowed_mapping(packing->BufferObj)) {
-      /* buffer is mapped - that's an error */
-      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where);
-      return true;
+      /* _mesa_get_readpixels_transfer_ops() includes the cases of read
+       * color clamping along with the ctx->_ImageTransferState.
+       */
+      if (_mesa_get_readpixels_transfer_ops(ctx, rb->Format, format,
+                                            type, GL_FALSE))
+         return false;
+
+      if (_mesa_need_rgb_to_luminance_conversion(rb->_BaseFormat,
+                                                 dstBaseFormat))
+         return false;
+
+      /* This function rely on BlitFramebuffer to fill in the pixel data for
+       * ReadPixels. But, BlitFrameBuffer doesn't support signed to unsigned
+       * or unsigned to signed integer conversions. OpenGL spec expects an
+       * invalid operation in that case.
+       */
+      if (need_signed_unsigned_int_conversion(rb->Format, format, type))
+         return false;
    }
 
-   /* Only accept tightly packed pixels from the user. */
-   if (packing->ImageHeight != 0 && packing->ImageHeight != height)
-      return false;
+   /* For arrays, use a tall (height * depth) 2D texture but taking into
+    * account the inter-image padding specified with the image height packing
+    * property.
+    */
+   image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight;
+   full_height = image_height * (depth - 1) + height;
 
-   /* For arrays, use a tall (height * depth) 2D texture. */
    pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER,
-                                          width, height * depth,
+                                          width, full_height * depth,
                                           format, type, pixels, packing,
                                           &pbo, &pbo_tex);
    if (!pbo_tex_image)
       return false;
 
-   /* Only stash the current FBO */
-   _mesa_meta_begin(ctx, 0);
+   _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
+                           MESA_META_PIXEL_STORE));
+
+   /* GL_CLAMP_FRAGMENT_COLOR doesn't affect ReadPixels and GettexImage */
+   if (ctx->Extensions.ARB_color_buffer_float)
+      _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
 
    _mesa_GenFramebuffers(2, fbos);
 
+   if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
+      assert(depth == 1);
+      assert(zoffset == 0);
+      depth = height;
+      height = 1;
+      image_height = 1;
+      zoffset = yoffset;
+      yoffset = 0;
+   }
+
    /* If we were given a texture, bind it to the read framebuffer.  If not,
     * we're doing a ReadPixels and we should just use whatever framebuffer
     * the client has bound.
@@ -348,31 +385,48 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
                                   GL_COLOR_BUFFER_BIT, GL_NEAREST))
       goto fail;
 
-   if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY)
-      iters = height;
-   else
-      iters = depth;
+   src_base_format = tex_image ?
+                     tex_image->_BaseFormat :
+                     ctx->ReadBuffer->_ColorReadBuffer->_BaseFormat;
+
+   /* Depending on the base formats involved we might need to rebase some
+    * values. For example if we download from a Luminance format to RGBA
+    * format, we want G=0 and B=0.
+    */
+   clear_channels_to_zero =
+      _mesa_need_luminance_to_rgb_conversion(src_base_format,
+                                             pbo_tex_image->_BaseFormat);
+
+   if (clear_channels_to_zero) {
+      memcpy(save_clear_color, ctx->Color.ClearColor.f, 4 * sizeof(float));
+      /* Clear the Green, Blue channels. */
+      _mesa_ColorMask(GL_FALSE, GL_TRUE, GL_TRUE,
+                      src_base_format != GL_LUMINANCE_ALPHA);
+      _mesa_ClearColor(0.0, 0.0, 0.0, 1.0);
+      _mesa_Clear(GL_COLOR_BUFFER_BIT);
+   }
 
-   for (z = 1; z < iters; z++) {
+   for (z = 1; z < depth; z++) {
       _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                 tex_image, zoffset + z);
-      _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
-                                pbo_tex_image, z);
 
       _mesa_update_state(ctx);
 
-      if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY)
-         _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
-                                    xoffset, yoffset,
-                                    xoffset + width, yoffset + 1,
-                                    0, z, width, z + 1,
-                                    GL_COLOR_BUFFER_BIT, GL_NEAREST);
-      else
-         _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
-                                    xoffset, yoffset,
-                                    xoffset + width, yoffset + height,
-                                    0, z * height, width, (z + 1) * height,
-                                    GL_COLOR_BUFFER_BIT, GL_NEAREST);
+      _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+                                 xoffset, yoffset,
+                                 xoffset + width, yoffset + height,
+                                 0, z * image_height,
+                                 width, z * image_height + height,
+                                 GL_COLOR_BUFFER_BIT, GL_NEAREST);
+      if (clear_channels_to_zero)
+         _mesa_Clear(GL_COLOR_BUFFER_BIT);
+   }
+
+   /* Unmask the color channels and restore the saved clear color values. */
+   if (clear_channels_to_zero) {
+      _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+      _mesa_ClearColor(save_clear_color[0], save_clear_color[1],
+                       save_clear_color[2], save_clear_color[3]);
    }
 
    success = true;