#include "buffers.h"
#include "clear.h"
#include "fbobject.h"
+#include "framebuffer.h"
#include "glformats.h"
#include "glheader.h"
#include "image.h"
int dims, int width, int height, int depth,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
- GLuint *tmp_pbo, GLuint *tmp_tex)
+ struct gl_buffer_object **tmp_pbo, GLuint *tmp_tex)
{
uint32_t pbo_format;
GLenum internal_format;
row_stride = _mesa_image_row_stride(packing, width, format, type);
if (_mesa_is_bufferobj(packing->BufferObj)) {
- *tmp_pbo = 0;
+ *tmp_pbo = NULL;
buffer_obj = packing->BufferObj;
first_pixel += (intptr_t)pixels;
} else {
assert(create_pbo);
- _mesa_GenBuffers(1, tmp_pbo);
-
- /* We are not doing this inside meta_begin/end. However, we know the
- * client doesn't have the given target bound, so we can go ahead and
- * squash it. We'll set it back when we're done.
- */
- _mesa_BindBuffer(pbo_target, *tmp_pbo);
+ *tmp_pbo = ctx->Driver.NewBufferObject(ctx, 0xDEADBEEF);
+ if (*tmp_pbo == NULL)
+ return NULL;
/* In case of GL_PIXEL_PACK_BUFFER, pass null pointer for the pixel
- * data to avoid unnecessary data copying in _mesa_BufferData().
+ * data to avoid unnecessary data copying in _mesa_buffer_data.
*/
if (is_pixel_pack)
- _mesa_BufferData(pbo_target,
- last_pixel - first_pixel,
- NULL,
- GL_STREAM_READ);
+ _mesa_buffer_data(ctx, *tmp_pbo, GL_NONE,
+ last_pixel - first_pixel,
+ NULL,
+ GL_STREAM_READ,
+ __func__);
else
- _mesa_BufferData(pbo_target,
- last_pixel - first_pixel,
- (char *)pixels + first_pixel,
- GL_STREAM_DRAW);
+ _mesa_buffer_data(ctx, *tmp_pbo, GL_NONE,
+ last_pixel - first_pixel,
+ (char *)pixels + first_pixel,
+ GL_STREAM_DRAW,
+ __func__);
- buffer_obj = packing->BufferObj;
+ buffer_obj = *tmp_pbo;
first_pixel = 0;
-
- _mesa_BindBuffer(pbo_target, 0);
}
_mesa_GenTextures(1, tmp_tex);
row_stride,
read_only)) {
_mesa_DeleteTextures(1, tmp_tex);
- _mesa_DeleteBuffers(1, tmp_pbo);
+ _mesa_reference_buffer_object(ctx, tmp_pbo, NULL);
return NULL;
}
int xoffset, int yoffset, int zoffset,
int width, int height, int depth,
GLenum format, GLenum type, const void *pixels,
- bool allocate_storage, bool create_pbo,
+ bool create_pbo,
const struct gl_pixelstore_attrib *packing)
{
- GLuint pbo = 0, pbo_tex = 0, fbos[2] = { 0, 0 };
+ struct gl_buffer_object *pbo = NULL;
+ GLuint pbo_tex = 0;
+ struct gl_framebuffer *readFb = NULL;
+ struct gl_framebuffer *drawFb = NULL;
int image_height;
struct gl_texture_image *pbo_tex_image;
GLenum status;
*/
image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight;
+ _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
+ MESA_META_PIXEL_STORE));
+
pbo_tex_image = create_texture_for_pbo(ctx, create_pbo,
GL_PIXEL_UNPACK_BUFFER,
dims, width, height, depth,
format, type, pixels, packing,
&pbo, &pbo_tex);
- if (!pbo_tex_image)
+ if (!pbo_tex_image) {
+ _mesa_meta_end(ctx);
return false;
+ }
- if (allocate_storage)
- ctx->Driver.AllocTextureImageBuffer(ctx, tex_image);
+ readFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
+ if (readFb == NULL)
+ goto fail;
- _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
- MESA_META_PIXEL_STORE));
+ drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
+ if (drawFb == NULL)
+ goto fail;
- _mesa_GenFramebuffers(2, fbos);
- _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
- _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
+ _mesa_bind_framebuffers(ctx, drawFb, tex_image ? readFb : ctx->ReadBuffer);
if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
assert(depth == 1);
yoffset = 0;
}
- _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- pbo_tex_image, 0);
+ _mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer,
+ GL_COLOR_ATTACHMENT0,
+ pbo_tex_image, 0);
/* If this passes on the first layer it should pass on the others */
- status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
+ status = _mesa_check_framebuffer_status(ctx, ctx->ReadBuffer);
if (status != GL_FRAMEBUFFER_COMPLETE)
goto fail;
- _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- tex_image, zoffset);
+ _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+ GL_COLOR_ATTACHMENT0,
+ tex_image, zoffset);
/* If this passes on the first layer it should pass on the others */
- status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer);
if (status != GL_FRAMEBUFFER_COMPLETE)
goto fail;
+ /* Explicitly disable sRGB encoding */
+ ctx->DrawBuffer->Visual.sRGBCapable = false;
+
_mesa_update_state(ctx);
if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
goto fail;
for (z = 1; z < depth; z++) {
- _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- tex_image, zoffset + z);
+ _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+ GL_COLOR_ATTACHMENT0,
+ tex_image, zoffset + z);
_mesa_update_state(ctx);
success = true;
fail:
- _mesa_DeleteFramebuffers(2, fbos);
+ _mesa_reference_framebuffer(&readFb, NULL);
+ _mesa_reference_framebuffer(&drawFb, NULL);
_mesa_DeleteTextures(1, &pbo_tex);
- _mesa_DeleteBuffers(1, &pbo);
+ _mesa_reference_buffer_object(ctx, &pbo, NULL);
_mesa_meta_end(ctx);
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing)
{
- GLuint pbo = 0, pbo_tex = 0, fbos[2] = { 0, 0 };
+ struct gl_buffer_object *pbo = NULL;
+ GLuint pbo_tex = 0;
+ struct gl_framebuffer *readFb;
+ struct gl_framebuffer *drawFb;
int image_height;
struct gl_texture_image *pbo_tex_image;
struct gl_renderbuffer *rb = NULL;
*/
image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight;
+ _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
+ MESA_META_PIXEL_STORE));
+
pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER,
dims, width, height, depth,
format, type, pixels, packing,
&pbo, &pbo_tex);
- if (!pbo_tex_image)
- return false;
- _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
- MESA_META_PIXEL_STORE));
+ if (!pbo_tex_image) {
+ _mesa_meta_end(ctx);
+ return false;
+ }
/* GL_CLAMP_FRAGMENT_COLOR doesn't affect ReadPixels and GettexImage */
if (ctx->Extensions.ARB_color_buffer_float)
_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
- _mesa_GenFramebuffers(2, fbos);
+ readFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
+ if (readFb == NULL)
+ goto fail;
+
+ drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
+ if (drawFb == NULL)
+ goto fail;
if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
assert(depth == 1);
* we're doing a ReadPixels and we should just use whatever framebuffer
* the client has bound.
*/
+ _mesa_bind_framebuffers(ctx, drawFb, tex_image ? readFb : ctx->ReadBuffer);
if (tex_image) {
- _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
- _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- tex_image, zoffset);
+ _mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer,
+ GL_COLOR_ATTACHMENT0,
+ tex_image, zoffset);
/* If this passes on the first layer it should pass on the others */
- status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
+ status = _mesa_check_framebuffer_status(ctx, ctx->ReadBuffer);
if (status != GL_FRAMEBUFFER_COMPLETE)
goto fail;
} else {
assert(depth == 1);
}
- _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
- _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- pbo_tex_image, 0);
+ _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+ GL_COLOR_ATTACHMENT0,
+ pbo_tex_image, 0);
/* If this passes on the first layer it should pass on the others */
- status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer);
if (status != GL_FRAMEBUFFER_COMPLETE)
goto fail;
+ /* Explicitly disable sRGB encoding */
+ ctx->DrawBuffer->Visual.sRGBCapable = false;
+
_mesa_update_state(ctx);
if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
}
for (z = 1; z < depth; z++) {
- _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- tex_image, zoffset + z);
+ _mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer,
+ GL_COLOR_ATTACHMENT0,
+ tex_image, zoffset + z);
_mesa_update_state(ctx);
success = true;
fail:
- _mesa_DeleteFramebuffers(2, fbos);
+ _mesa_reference_framebuffer(&drawFb, NULL);
+ _mesa_reference_framebuffer(&readFb, NULL);
_mesa_DeleteTextures(1, &pbo_tex);
- _mesa_DeleteBuffers(1, &pbo);
+ _mesa_reference_buffer_object(ctx, &pbo, NULL);
_mesa_meta_end(ctx);