}
static void
-dfbClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height )
+dfbClear( GLcontext *ctx, GLbitfield mask )
{
IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx;
+ int x = ctx->DrawBuffer->_Xmin;
+ int y = ctx->DrawBuffer->_Ymin;
+ int width = ctx->DrawBuffer->_Xmax - x;
+ int height = ctx->DrawBuffer->_Ymax - y;
+ GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)
if (mask & BUFFER_BIT_FRONT_LEFT &&
ctx->Color.ColorMask[0] &&
}
if (mask)
- _swrast_Clear( ctx, mask, all, x, y, width, height );
+ _swrast_Clear( ctx, mask );
}