+#include "main/glheader.h"
+#include "main/compiler.h"
+#include "glapi/glapi.h"
+
/* This is just supposed to make sure we get a reference to
the driver entry symbol that the compiler doesn't optimize away */
extern char __driDriverExtensions[];
+/* provide glapi symbols */
+
+#if defined(GLX_USE_TLS)
+
+PUBLIC __thread struct _glapi_table * _glapi_tls_Dispatch
+ __attribute__((tls_model("initial-exec")));
+
+PUBLIC __thread void * _glapi_tls_Context
+ __attribute__((tls_model("initial-exec")));
+
+PUBLIC const struct _glapi_table *_glapi_Dispatch;
+PUBLIC const void *_glapi_Context;
+
+#else
+
+PUBLIC struct _glapi_table *_glapi_Dispatch;
+PUBLIC void *_glapi_Context;
+
+#endif
+
+PUBLIC void
+_glapi_check_multithread(void)
+{}
+
+PUBLIC void
+_glapi_set_context(void *context)
+{}
+
+PUBLIC void *
+_glapi_get_context(void)
+{
+ return 0;
+}
+
+PUBLIC void
+_glapi_set_dispatch(struct _glapi_table *dispatch)
+{}
+
+PUBLIC struct _glapi_table *
+_glapi_get_dispatch(void)
+{
+ return 0;
+}
+
+PUBLIC int
+_glapi_add_dispatch( const char * const * function_names,
+ const char * parameter_signature )
+{
+ return 0;
+}
+
+PUBLIC GLint
+_glapi_get_proc_offset(const char *funcName)
+{
+ return 0;
+}
+
+PUBLIC _glapi_proc
+_glapi_get_proc_address(const char *funcName)
+{
+ return 0;
+}
+
+PUBLIC GLuint
+_glapi_get_dispatch_table_size(void)
+{
+ return 0;
+}
+
+PUBLIC unsigned long
+_glthread_GetID(void)
+{
+ return 0;
+}
+
int main(int argc, char** argv)
{
void* p = __driDriverExtensions;