#include "drm_sarea.h"
#include "utils.h"
#include "xmlpool.h"
+#include "../glsl/glsl_parser_extras.h"
PUBLIC const char __dri2ConfigOptions[] =
DRI_CONF_BEGIN
pdp->driScreenPriv = psp;
- if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes,
- renderType == GLX_PIXMAP_BIT)) {
+ if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes, 0)) {
free(pdp);
return NULL;
}
__DRIcontext *shared, void *data)
{
__DRIcontext *context;
+ const struct gl_config *modes = (config != NULL) ? &config->modes : NULL;
void *shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
gl_api mesa_api;
case __DRI_API_GLES2:
mesa_api = API_OPENGLES2;
break;
+ default:
+ return NULL;
}
context = malloc(sizeof *context);
context->driDrawablePriv = NULL;
context->loaderPrivate = data;
- if (!(*screen->DriverAPI.CreateContext)(api, &config->modes,
+ if (!(*screen->DriverAPI.CreateContext)(mesa_api, modes,
context, shareCtx) ) {
free(context);
return NULL;
* stream open to the X-server anymore.
*/
+ _mesa_destroy_shader_compiler();
+
if (psp->DriverAPI.DestroyScreen)
(*psp->DriverAPI.DestroyScreen)(psp);
* This is the bootstrap function for the driver. libGL supplies all of the
* requisite information about the system, and the driver initializes itself.
* This routine also fills in the linked list pointed to by \c driver_modes
- * with the \c __GLcontextModes that the driver can support for windows or
+ * with the \c struct gl_config that the driver can support for windows or
* pbuffers.
*
* For legacy DRI.
}
psp->DriverAPI = driDriverAPI;
+ psp->loaderPrivate = data;
driParseOptionInfo(&psp->optionInfo, __dri2ConfigOptions,
__dri2NConfigOptions);