* Context creation callback
*/
GLboolean (*CreateContext)(gl_api api,
- const __GLcontextModes *glVis,
+ const struct gl_config *glVis,
__DRIcontext *driContextPriv,
void *sharedContextPrivate);
*/
GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv,
__DRIdrawable *driDrawPriv,
- const __GLcontextModes *glVis,
+ const struct gl_config *glVis,
GLboolean pixmapBuffer);
/**