is still 1.10.
* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
- expression, which fails to compile with GLSL 1.10.
+ expression, which is illegal in GLSL 1.10.
Adding "#version 130" fixes this.
* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
- fails to compile with GLSL 1.10.
+ is illegal in GLSL 1.10.
Adding "#version 130" fixes this.
+* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
+ expression, which is illegal in any GLSL version.
+ Disabling ARB_shader_bit_encoding fixes this.
+
+* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
+ an #extension directive in the middle of its shaders, which is illegal
+ in GLSL.
+
TODO: document the other workarounds.
-->
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
<option name="force_glsl_version" value="130" />
+ <option name="disable_shader_bit_encoding" value="true" />
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
<option name="force_glsl_version" value="130" />
+ <option name="disable_shader_bit_encoding" value="true" />
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
+ </application>
+
+ <application name="Unigine Valley (32-bit)" executable="valley_x86">
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
+ </application>
+
+ <application name="Unigine Valley (64-bit)" executable="valley_x64">
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">