{
driRenderbuffer *drb;
- assert(format == GL_RGBA ||
- format == GL_RGB5 ||
- format == GL_RGBA8 ||
- format == GL_DEPTH_COMPONENT16 ||
- format == GL_DEPTH_COMPONENT24 ||
- format == GL_DEPTH_COMPONENT32 ||
- format == GL_STENCIL_INDEX8_EXT);
-
assert(cpp > 0);
assert(pitch > 0);