intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.
[mesa.git] / src / mesa / drivers / dri / common / drirenderbuffer.h
index cd73b7817410f02c24204d84de609f0098599047..cf55286b30fd066e1302be52517db8b5d1e92cd3 100644 (file)
@@ -10,7 +10,7 @@
 #ifndef DRIRENDERBUFFER_H
 #define DRIRENDERBUFFER_H
 
-#include "mtypes.h"
+#include "main/mtypes.h"
 #include "dri_util.h"
 
 
@@ -52,8 +52,11 @@ typedef struct {
     */
    GLboolean depthHasSurface;
 
-   /* XXX this is for s3v only.  A handy flag to know if this is the back
-    * color buffer.
+   /**
+    * A handy flag to know if this is the back color buffer.
+    * 
+    * \note
+    * This is currently only used by s3v and tdfx.
     */
    GLboolean backBuffer;
 } driRenderbuffer;