-/* $XFree86: xc/lib/GL/mesa/src/drv/common/stenciltmp.h,v 1.3 2001/03/21 16:14:20 dawes Exp $ */
#include "spantmp_common.h"
#define DBG 0
#endif
-static void TAG(WriteStencilSpan)( GLcontext *ctx,
+#ifndef HAVE_HW_STENCIL_SPANS
+#define HAVE_HW_STENCIL_SPANS 0
+#endif
+
+#ifndef HAVE_HW_STENCIL_PIXELS
+#define HAVE_HW_STENCIL_PIXELS 0
+#endif
+
+static void TAG(WriteStencilSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values, const GLubyte mask[] )
y = Y_FLIP(y);
+#if HAVE_HW_STENCIL_SPANS
+ (void) x1; (void) n1;
+
+ if (DBG) fprintf(stderr, "WriteStencilSpan 0..%d (x1 %d)\n",
+ (int)n1, (int)x1);
+
+ WRITE_STENCIL_SPAN();
+#else /* HAVE_HW_STENCIL_SPANS */
HW_CLIPLOOP()
{
GLint i = 0;
}
}
HW_ENDCLIPLOOP();
+#endif /* !HAVE_HW_STENCIL_SPANS */
}
HW_WRITE_UNLOCK();
}
-
-static void TAG(WriteMonoStencilSpan)( GLcontext *ctx,
+#if HAVE_HW_STENCIL_SPANS
+/* implement MonoWriteDepthSpan() in terms of WriteDepthSpan() */
+static void
+TAG(WriteMonoStencilSpan)( struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value, const GLubyte mask[] )
+{
+ const GLuint stenVal = *((GLuint *) value);
+ GLuint stens[MAX_WIDTH];
+ GLuint i;
+ for (i = 0; i < n; i++)
+ stens[i] = stenVal;
+ TAG(WriteStencilSpan)(ctx, rb, n, x, y, stens, mask);
+}
+#else /* HAVE_HW_STENCIL_SPANS */
+static void TAG(WriteMonoStencilSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value,
}
HW_WRITE_UNLOCK();
}
+#endif /* !HAVE_HW_STENCIL_SPANS */
-
-static void TAG(WriteStencilPixels)( GLcontext *ctx,
+static void TAG(WriteStencilPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
if (DBG) fprintf(stderr, "WriteStencilPixels\n");
+#if HAVE_HW_STENCIL_PIXELS
+ (void) i;
+
+ WRITE_STENCIL_PIXELS();
+#else /* HAVE_HW_STENCIL_PIXELS */
HW_CLIPLOOP()
{
for (i=0;i<n;i++)
}
}
HW_ENDCLIPLOOP();
+#endif /* !HAVE_HW_STENCIL_PIXELS */
}
HW_WRITE_UNLOCK();
}
/* Read stencil spans and pixels
*/
-static void TAG(ReadStencilSpan)( GLcontext *ctx,
+static void TAG(ReadStencilSpan)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
void *values)
if (DBG) fprintf(stderr, "ReadStencilSpan\n");
+#if HAVE_HW_STENCIL_SPANS
+ (void) x1; (void) n1;
+
+ READ_STENCIL_SPAN();
+#else /* HAVE_HW_STENCIL_SPANS */
HW_CLIPLOOP()
{
GLint i = 0;
READ_STENCIL( stencil[i], (x+i), y );
}
HW_ENDCLIPLOOP();
+#endif /* !HAVE_HW_STENCIL_SPANS */
}
HW_READ_UNLOCK();
}
-static void TAG(ReadStencilPixels)( GLcontext *ctx,
+static void TAG(ReadStencilPixels)( struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint n, const GLint x[], const GLint y[],
void *values )
if (DBG) fprintf(stderr, "ReadStencilPixels\n");
+#if HAVE_HW_STENCIL_PIXELS
+ (void) i;
+
+ READ_STENCIL_PIXELS();
+#else /* HAVE_HW_STENCIL_PIXELS */
HW_CLIPLOOP()
{
for (i=0;i<n;i++) {
}
}
HW_ENDCLIPLOOP();
+#endif /* !HAVE_HW_STENCIL_PIXELS */
}
HW_READ_UNLOCK();
}