else {
firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5);
firstLevel = MAX2(firstLevel, tObj->BaseLevel);
+ firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2);
lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
lastLevel = MAX2(lastLevel, t->tObj->BaseLevel);
lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2);