Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / mesa / drivers / dri / common / utils.c
index 94db3199287f892def988caf7396065b3bf1fbdd..2a1ded3871ded9899a16ab5f3fa4ee02e8c7f763 100644 (file)
 
 #include <string.h>
 #include <stdlib.h>
-#include "mtypes.h"
-#include "extensions.h"
+#include "main/mtypes.h"
+#include "main/extensions.h"
+#include "glapi/dispatch.h"
 #include "utils.h"
-#include "dispatch.h"
 
 int driDispatchRemapTable[ driDispatchRemapTable_size ];
 
@@ -310,8 +310,10 @@ void driInitSingleExtension( GLcontext * ctx,
             */
            offset = _glapi_add_dispatch( functions, parameter_signature );
            if (offset == -1) {
+#if 0 /* this causes noise with egl */
                fprintf(stderr, "DISPATCH ERROR! _glapi_add_dispatch failed "
                        "to add %s!\n", functions[0]);
+#endif
            }
            else if (ext->functions[i].remap_index != -1) {
                driDispatchRemapTable[ ext->functions[i].remap_index ] = 
@@ -419,21 +421,6 @@ driCheckDriDdxDrmVersions2(const char * driver_name,
                                drmActual, drmExpected);
 }
 
-
-
-GLint
-driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 )
-{
-   if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1;
-   if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2;
-   if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1;
-   if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2;
-
-   if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0;
-
-   return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1);
-}
-
 GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
                                    GLint *x, GLint *y,
                                    GLsizei *width, GLsizei *height )
@@ -467,8 +454,6 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
    return GL_TRUE;
 }
 
-
-
 /**
  * Creates a set of \c __GLcontextModes that a driver will expose.
  * 
@@ -521,6 +506,9 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
  *                      \c GLX_SWAP_UNDEFINED_OML.  See the
  *                      GLX_OML_swap_method extension spec for more details.
  * \param num_db_modes  Number of entries in \c db_modes.
+ * \param msaa_samples  Array of msaa sample count. 0 represents a visual
+ *                      without a multisample buffer.
+ * \param num_msaa_modes Number of entries in \c msaa_samples.
  * \param visType       GLX visual type.  Usually either \c GLX_TRUE_COLOR or
  *                      \c GLX_DIRECT_COLOR.
  * 
@@ -536,86 +524,98 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
  * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32, 
  * \c GL_4HALF_16_16_16_16, etc.  We can cross that bridge when we come to it.
  */
-GLboolean
-driFillInModes( __GLcontextModes ** ptr_to_modes,
-               GLenum fb_format, GLenum fb_type,
-               const uint8_t * depth_bits, const uint8_t * stencil_bits,
-               unsigned num_depth_stencil_bits,
-               const GLenum * db_modes, unsigned num_db_modes,
-               int visType )
+__DRIconfig **
+driCreateConfigs(GLenum fb_format, GLenum fb_type,
+                const uint8_t * depth_bits, const uint8_t * stencil_bits,
+                unsigned num_depth_stencil_bits,
+                const GLenum * db_modes, unsigned num_db_modes,
+                const u_int8_t * msaa_samples, unsigned num_msaa_modes)
 {
-   static const uint8_t bits_table[3][4] = {
+   static const uint8_t bits_table[4][4] = {
      /* R  G  B  A */
+      { 3, 3, 2, 0 }, /* Any GL_UNSIGNED_BYTE_3_3_2 */
       { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
       { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
       { 8, 8, 8, 8 }  /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
    };
 
-   /* The following arrays are all indexed by the fb_type masked with 0x07.
-    * Given the four supported fb_type values, this results in valid array
-    * indices of 3, 4, 5, and 7.
-    */
-   static const uint32_t masks_table_rgb[8][4] = {
-      { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
-      { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
-      { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
+   static const uint32_t masks_table_rgb[6][4] = {
+      { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2       */
+      { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV   */
       { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5       */
       { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV   */
       { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000 }, /* 8_8_8_8     */
-      { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
       { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 }  /* 8_8_8_8_REV */
    };
 
-   static const uint32_t masks_table_rgba[8][4] = {
-      { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
-      { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
-      { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
+   static const uint32_t masks_table_rgba[6][4] = {
+      { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2       */
+      { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV   */
       { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5       */
       { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV   */
       { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF }, /* 8_8_8_8     */
-      { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
       { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }, /* 8_8_8_8_REV */
    };
 
-   static const uint32_t masks_table_bgr[8][4] = {
-      { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
-      { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
-      { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
+   static const uint32_t masks_table_bgr[6][4] = {
+      { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2       */
+      { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV   */
       { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5       */
       { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV   */
       { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000 }, /* 8_8_8_8     */
-      { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
       { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, /* 8_8_8_8_REV */
    };
 
-   static const uint32_t masks_table_bgra[8][4] = {
-      { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
-      { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
-      { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
+   static const uint32_t masks_table_bgra[6][4] = {
+      { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2       */
+      { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV   */
       { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5       */
       { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV   */
       { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF }, /* 8_8_8_8     */
-      { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
       { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, /* 8_8_8_8_REV */
    };
 
-   static const uint8_t bytes_per_pixel[8] = {
-      0, 0, 0, 2, 2, 4, 0, 4
+   static const uint8_t bytes_per_pixel[6] = {
+      1, /* 3_3_2       */
+      1, /* 2_3_3_REV   */
+      2, /* 5_6_5       */
+      2, /* 5_6_5_REV   */
+      4, /* 8_8_8_8     */
+      4  /* 8_8_8_8_REV */
    };
 
    const uint8_t  * bits;
    const uint32_t * masks;
-   const int index = fb_type & 0x07;
-   __GLcontextModes * modes = *ptr_to_modes;
-   unsigned i;
-   unsigned j;
-   unsigned k;
-
-
-   if ( bytes_per_pixel[ index ] == 0 ) {
-      fprintf( stderr, "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.\n",
-              __FUNCTION__, __LINE__, fb_type );
-      return GL_FALSE;
+   int index;
+   __DRIconfig **configs, **c;
+   __GLcontextModes *modes;
+   unsigned i, j, k, h;
+   unsigned num_modes;
+   unsigned num_accum_bits = 2;
+
+   switch ( fb_type ) {
+      case GL_UNSIGNED_BYTE_3_3_2:
+        index = 0;
+        break;
+      case GL_UNSIGNED_BYTE_2_3_3_REV:
+        index = 1;
+        break;
+      case GL_UNSIGNED_SHORT_5_6_5:
+        index = 2;
+        break;
+      case GL_UNSIGNED_SHORT_5_6_5_REV:
+        index = 3;
+        break;
+      case GL_UNSIGNED_INT_8_8_8_8:
+        index = 4;
+        break;
+      case GL_UNSIGNED_INT_8_8_8_8_REV:
+        index = 5;
+        break;
+      default:
+        fprintf( stderr, "[%s:%u] Unknown framebuffer type 0x%04x.\n",
+               __FUNCTION__, __LINE__, fb_type );
+        return NULL;
    }
 
 
@@ -627,85 +627,260 @@ driFillInModes( __GLcontextModes ** ptr_to_modes,
 
    switch ( fb_format ) {
       case GL_RGB:
-         bits = (bytes_per_pixel[ index ] == 2)
-            ? bits_table[0] : bits_table[1];
          masks = masks_table_rgb[ index ];
          break;
 
       case GL_RGBA:
-         bits = (bytes_per_pixel[ index ] == 2)
-            ? bits_table[0] : bits_table[2];
          masks = masks_table_rgba[ index ];
          break;
 
       case GL_BGR:
-         bits = (bytes_per_pixel[ index ] == 2)
-            ? bits_table[0] : bits_table[1];
          masks = masks_table_bgr[ index ];
          break;
 
       case GL_BGRA:
-         bits = (bytes_per_pixel[ index ] == 2)
-            ? bits_table[0] : bits_table[2];
          masks = masks_table_bgra[ index ];
          break;
 
       default:
-         fprintf( stderr, "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.\n",
-              __FUNCTION__, __LINE__, fb_format );
-         return GL_FALSE;
+         fprintf( stderr, "[%s:%u] Unknown framebuffer format 0x%04x.\n",
+               __FUNCTION__, __LINE__, fb_format );
+         return NULL;
+   }
+
+   switch ( bytes_per_pixel[ index ] ) {
+      case 1:
+        bits = bits_table[0];
+        break;
+      case 2:
+        bits = bits_table[1];
+        break;
+      default:
+        bits = ((fb_format == GL_RGB) || (fb_format == GL_BGR))
+           ? bits_table[2]
+           : bits_table[3];
+        break;
    }
 
+   num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
+   configs = _mesa_calloc((num_modes + 1) * sizeof *configs);
+   if (configs == NULL)
+       return NULL;
 
+    c = configs;
     for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
        for ( i = 0 ; i < num_db_modes ; i++ ) {
-           for ( j = 0 ; j < 2 ; j++ ) {
-
-               modes->redBits   = bits[0];
-               modes->greenBits = bits[1];
-               modes->blueBits  = bits[2];
-               modes->alphaBits = bits[3];
-               modes->redMask   = masks[0];
-               modes->greenMask = masks[1];
-               modes->blueMask  = masks[2];
-               modes->alphaMask = masks[3];
-               modes->rgbBits   = modes->redBits + modes->greenBits
-                   + modes->blueBits + modes->alphaBits;
-
-               modes->accumRedBits   = 16 * j;
-               modes->accumGreenBits = 16 * j;
-               modes->accumBlueBits  = 16 * j;
-               modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
-               modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
-
-               modes->stencilBits = stencil_bits[k];
-               modes->depthBits = depth_bits[k];
-
-               modes->visualType = visType;
-               modes->renderType = GLX_RGBA_BIT;
-               modes->drawableType = GLX_WINDOW_BIT;
-               modes->rgbMode = GL_TRUE;
-
-               if ( db_modes[i] == GLX_NONE ) {
-                   modes->doubleBufferMode = GL_FALSE;
-               }
-               else {
-                   modes->doubleBufferMode = GL_TRUE;
-                   modes->swapMethod = db_modes[i];
-               }
-
-               modes->haveAccumBuffer = ((modes->accumRedBits +
+           for ( h = 0 ; h < num_msaa_modes; h++ ) {
+               for ( j = 0 ; j < num_accum_bits ; j++ ) {
+                   *c = _mesa_malloc (sizeof **c);
+                   modes = &(*c)->modes;
+                   c++;
+
+                   memset(modes, 0, sizeof *modes);
+                   modes->redBits   = bits[0];
+                   modes->greenBits = bits[1];
+                   modes->blueBits  = bits[2];
+                   modes->alphaBits = bits[3];
+                   modes->redMask   = masks[0];
+                   modes->greenMask = masks[1];
+                   modes->blueMask  = masks[2];
+                   modes->alphaMask = masks[3];
+                   modes->rgbBits   = modes->redBits + modes->greenBits
+                       + modes->blueBits + modes->alphaBits;
+
+                   modes->accumRedBits   = 16 * j;
+                   modes->accumGreenBits = 16 * j;
+                   modes->accumBlueBits  = 16 * j;
+                   modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
+                   modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
+
+                   modes->stencilBits = stencil_bits[k];
+                   modes->depthBits = depth_bits[k];
+
+                   modes->transparentPixel = GLX_NONE;
+                   modes->transparentRed = GLX_DONT_CARE;
+                   modes->transparentGreen = GLX_DONT_CARE;
+                   modes->transparentBlue = GLX_DONT_CARE;
+                   modes->transparentAlpha = GLX_DONT_CARE;
+                   modes->transparentIndex = GLX_DONT_CARE;
+                   modes->visualType = GLX_DONT_CARE;
+                   modes->renderType = GLX_RGBA_BIT;
+                   modes->drawableType = GLX_WINDOW_BIT;
+                   modes->rgbMode = GL_TRUE;
+
+                   if ( db_modes[i] == GLX_NONE ) {
+                       modes->doubleBufferMode = GL_FALSE;
+                   }
+                   else {
+                       modes->doubleBufferMode = GL_TRUE;
+                       modes->swapMethod = db_modes[i];
+                   }
+
+                   modes->samples = msaa_samples[h];
+                   modes->sampleBuffers = modes->samples ? 1 : 0;
+
+
+                   modes->haveAccumBuffer = ((modes->accumRedBits +
                                           modes->accumGreenBits +
                                           modes->accumBlueBits +
                                           modes->accumAlphaBits) > 0);
-               modes->haveDepthBuffer = (modes->depthBits > 0);
-               modes->haveStencilBuffer = (modes->stencilBits > 0);
-
-               modes = modes->next;
+                   modes->haveDepthBuffer = (modes->depthBits > 0);
+                   modes->haveStencilBuffer = (modes->stencilBits > 0);
+
+                   modes->bindToTextureRgb = GL_TRUE;
+                   modes->bindToTextureRgba = GL_TRUE;
+                   modes->bindToMipmapTexture = GL_FALSE;
+                   modes->bindToTextureTargets = modes->rgbMode ?
+                       __DRI_ATTRIB_TEXTURE_1D_BIT |
+                       __DRI_ATTRIB_TEXTURE_2D_BIT |
+                       __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT :
+                       0;
+               }
            }
        }
     }
+    *c = NULL;
+
+    return configs;
+}
+
+const __DRIconfig **driConcatConfigs(__DRIconfig **a, __DRIconfig **b)
+{
+    const __DRIconfig **all;
+    int i, j, index;
+
+    i = 0;
+    while (a[i] != NULL)
+       i++;
+    j = 0;
+    while (b[j] != NULL)
+       j++;
+   
+    all = _mesa_malloc((i + j + 1) * sizeof *all);
+    index = 0;
+    for (i = 0; a[i] != NULL; i++)
+       all[index++] = a[i];
+    for (j = 0; b[j] != NULL; j++)
+       all[index++] = b[j];
+    all[index++] = NULL;
+
+    _mesa_free(a);
+    _mesa_free(b);
+
+    return all;
+}
+
+#define __ATTRIB(attrib, field) \
+    { attrib, offsetof(__GLcontextModes, field) }
+
+static const struct { unsigned int attrib, offset; } attribMap[] = {
+    __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE,                 rgbBits),
+    __ATTRIB(__DRI_ATTRIB_LEVEL,                       level),
+    __ATTRIB(__DRI_ATTRIB_RED_SIZE,                    redBits),
+    __ATTRIB(__DRI_ATTRIB_GREEN_SIZE,                  greenBits),
+    __ATTRIB(__DRI_ATTRIB_BLUE_SIZE,                   blueBits),
+    __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE,                  alphaBits),
+    __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE,                  depthBits),
+    __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE,                        stencilBits),
+    __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE,              accumRedBits),
+    __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE,            accumGreenBits),
+    __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE,             accumBlueBits),
+    __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE,            accumAlphaBits),
+    __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS,              sampleBuffers),
+    __ATTRIB(__DRI_ATTRIB_SAMPLES,                     samples),
+    __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER,               doubleBufferMode),
+    __ATTRIB(__DRI_ATTRIB_STEREO,                      stereoMode),
+    __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS,                 numAuxBuffers),
+    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE,            transparentPixel),
+    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE,     transparentPixel),
+    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE,       transparentRed),
+    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE,     transparentGreen),
+    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE,      transparentBlue),
+    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE,     transparentAlpha),
+    __ATTRIB(__DRI_ATTRIB_FLOAT_MODE,                  floatMode),
+    __ATTRIB(__DRI_ATTRIB_RED_MASK,                    redMask),
+    __ATTRIB(__DRI_ATTRIB_GREEN_MASK,                  greenMask),
+    __ATTRIB(__DRI_ATTRIB_BLUE_MASK,                   blueMask),
+    __ATTRIB(__DRI_ATTRIB_ALPHA_MASK,                  alphaMask),
+    __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH,           maxPbufferWidth),
+    __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT,          maxPbufferHeight),
+    __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS,          maxPbufferPixels),
+    __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH,       optimalPbufferWidth),
+    __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT,      optimalPbufferHeight),
+    __ATTRIB(__DRI_ATTRIB_SWAP_METHOD,                 swapMethod),
+    __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB,         bindToTextureRgb),
+    __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA,                bindToTextureRgba),
+    __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE,      bindToMipmapTexture),
+    __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS,     bindToTextureTargets),
+    __ATTRIB(__DRI_ATTRIB_YINVERTED,                   yInverted),
+
+    /* The struct field doesn't matter here, these are handled by the
+     * switch in driGetConfigAttribIndex.  We need them in the array
+     * so the iterator includes them though.*/
+    __ATTRIB(__DRI_ATTRIB_RENDER_TYPE,                 level),
+    __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT,               level),
+    __ATTRIB(__DRI_ATTRIB_SWAP_METHOD,                 level)
+};
+
+#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
+
+static int
+driGetConfigAttribIndex(const __DRIconfig *config,
+                       unsigned int index, unsigned int *value)
+{
+    switch (attribMap[index].attrib) {
+    case __DRI_ATTRIB_RENDER_TYPE:
+       if (config->modes.rgbMode)
+           *value = __DRI_ATTRIB_RGBA_BIT;
+       else
+           *value = __DRI_ATTRIB_COLOR_INDEX_BIT;
+       break;
+    case __DRI_ATTRIB_CONFIG_CAVEAT:
+       if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG)
+           *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG;
+       else if (config->modes.visualRating == GLX_SLOW_CONFIG)
+           *value = __DRI_ATTRIB_SLOW_BIT;
+       else
+           *value = 0;
+       break;
+    case __DRI_ATTRIB_SWAP_METHOD:
+       break;
+
+    case __DRI_ATTRIB_FLOAT_MODE:
+        *value = config->modes.floatMode;
+        break;
+
+    default:
+       *value = *(unsigned int *)
+           ((char *) &config->modes + attribMap[index].offset);
+       
+       break;
+    }
 
-    *ptr_to_modes = modes;
     return GL_TRUE;
 }
+
+int
+driGetConfigAttrib(const __DRIconfig *config,
+                  unsigned int attrib, unsigned int *value)
+{
+    int i;
+
+    for (i = 0; i < ARRAY_SIZE(attribMap); i++)
+       if (attribMap[i].attrib == attrib)
+           return driGetConfigAttribIndex(config, i, value);
+
+    return GL_FALSE;
+}
+
+int
+driIndexConfigAttrib(const __DRIconfig *config, int index,
+                    unsigned int *attrib, unsigned int *value)
+{
+    if (index >= 0 && index < ARRAY_SIZE(attribMap)) {
+       *attrib = attribMap[index].attrib;
+       return driGetConfigAttribIndex(config, index, value);
+    }
+
+    return GL_FALSE;
+}