#include <string.h>
#include <stdlib.h>
#include "main/mtypes.h"
+#include "main/cpuinfo.h"
#include "main/extensions.h"
#include "glapi/dispatch.h"
#include "utils.h"
-int driDispatchRemapTable[ driDispatchRemapTable_size ];
-#if defined(USE_X86_ASM)
-#include "x86/common_x86_asm.h"
-#endif
+int driDispatchRemapTable[ driDispatchRemapTable_size ];
-#if defined(USE_PPC_ASM)
-#include "ppc/common_ppc_features.h"
-#endif
unsigned
driParseDebugString( const char * debug,
driGetRendererString( char * buffer, const char * hardware_name,
const char * driver_date, GLuint agp_mode )
{
-#define MAX_INFO 4
- const char * cpu[MAX_INFO];
- unsigned next = 0;
- unsigned i;
- unsigned offset;
-
+ unsigned offset;
+ char *cpu;
offset = sprintf( buffer, "Mesa DRI %s %s", hardware_name, driver_date );
/* Append any CPU-specific information.
*/
-#ifdef USE_X86_ASM
- if ( _mesa_x86_cpu_features ) {
- cpu[next] = " x86";
- next++;
- }
-# ifdef USE_MMX_ASM
- if ( cpu_has_mmx ) {
- cpu[next] = (cpu_has_mmxext) ? "/MMX+" : "/MMX";
- next++;
- }
-# endif
-# ifdef USE_3DNOW_ASM
- if ( cpu_has_3dnow ) {
- cpu[next] = (cpu_has_3dnowext) ? "/3DNow!+" : "/3DNow!";
- next++;
- }
-# endif
-# ifdef USE_SSE_ASM
- if ( cpu_has_xmm ) {
- cpu[next] = (cpu_has_xmm2) ? "/SSE2" : "/SSE";
- next++;
- }
-# endif
-
-#elif defined(USE_SPARC_ASM)
-
- cpu[0] = " SPARC";
- next = 1;
-
-#elif defined(USE_PPC_ASM)
- if ( _mesa_ppc_cpu_features ) {
- cpu[next] = (cpu_has_64) ? " PowerPC 64" : " PowerPC";
- next++;
- }
-
-# ifdef USE_VMX_ASM
- if ( cpu_has_vmx ) {
- cpu[next] = "/Altivec";
- next++;
- }
-# endif
-
- if ( ! cpu_has_fpu ) {
- cpu[next] = "/No FPU";
- next++;
- }
-#endif
-
- for ( i = 0 ; i < next ; i++ ) {
- const size_t len = strlen( cpu[i] );
-
- strncpy( & buffer[ offset ], cpu[i], len );
- offset += len;
+ cpu = _mesa_get_cpu_string();
+ if (cpu) {
+ offset += sprintf(buffer + offset, " %s", cpu);
+ _mesa_free(cpu);
}
return offset;
+#define need_GL_ARB_draw_buffers
#define need_GL_ARB_multisample
+#define need_GL_ARB_texture_compression
#define need_GL_ARB_transpose_matrix
+#define need_GL_ARB_vertex_buffer_object
#define need_GL_ARB_window_pos
#define need_GL_EXT_compiled_vertex_array
+#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_polygon_offset
#define need_GL_EXT_texture_object
#define need_GL_EXT_vertex_array
+#define need_GL_IBM_multimode_draw_arrays
#define need_GL_MESA_window_pos
/* These are needed in *all* drivers because Mesa internally implements
#include "extension_helper.h"
static const struct dri_extension all_mesa_extensions[] = {
+ { "GL_ARB_draw_buffers", GL_ARB_draw_buffers_functions },
{ "GL_ARB_multisample", GL_ARB_multisample_functions },
+ { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
{ "GL_ARB_transpose_matrix", GL_ARB_transpose_matrix_functions },
+ { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
{ "GL_ARB_window_pos", GL_ARB_window_pos_functions },
{ "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
{ "GL_EXT_compiled_vertex_array", GL_EXT_compiled_vertex_array_functions },
+ { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
{ "GL_EXT_polygon_offset", GL_EXT_polygon_offset_functions },
{ "GL_EXT_texture_object", GL_EXT_texture_object_functions },
{ "GL_EXT_vertex_array", GL_EXT_vertex_array_functions },
+ { "GL_IBM_multimode_draw_arrays", GL_IBM_multimode_draw_arrays_functions },
{ "GL_MESA_window_pos", GL_MESA_window_pos_functions },
{ "GL_NV_vertex_program", GL_NV_vertex_program_functions },
{ NULL, NULL }
const uint8_t * depth_bits, const uint8_t * stencil_bits,
unsigned num_depth_stencil_bits,
const GLenum * db_modes, unsigned num_db_modes,
- const u_int8_t * msaa_samples, unsigned num_msaa_modes)
+ const uint8_t * msaa_samples, unsigned num_msaa_modes)
{
static const uint8_t bits_table[4][4] = {
/* R G B A */
return configs;
}
-const __DRIconfig **driConcatConfigs(__DRIconfig **a, __DRIconfig **b)
+__DRIconfig **driConcatConfigs(__DRIconfig **a,
+ __DRIconfig **b)
{
- const __DRIconfig **all;
+ __DRIconfig **all;
int i, j, index;
i = 0;