*/
#include <string.h>
+#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
+#include <stdint.h>
+#include "main/macros.h"
#include "main/mtypes.h"
#include "main/cpuinfo.h"
#include "main/extensions.h"
#include "utils.h"
-
-
-unsigned
-driParseDebugString( const char * debug,
- const struct dri_debug_control * control )
-{
- unsigned flag;
-
-
- flag = 0;
- if ( debug != NULL ) {
- while( control->string != NULL ) {
- if ( !strcmp( debug, "all" ) ||
- strstr( debug, control->string ) != NULL ) {
- flag |= control->flag;
- }
-
- control++;
- }
- }
-
- return flag;
-}
-
-
+#include "dri_util.h"
/**
* Create the \c GL_RENDERER string for DRI drivers.
* If the function fails and returns \c GL_FALSE, this
* value will be unmodified, but some elements in the
* linked list may be modified.
- * \param fb_format Format of the framebuffer. Currently only \c GL_RGB,
- * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
- * \param fb_type Type of the pixels in the framebuffer. Currently only
- * \c GL_UNSIGNED_SHORT_5_6_5,
- * \c GL_UNSIGNED_SHORT_5_6_5_REV,
- * \c GL_UNSIGNED_INT_8_8_8_8, and
- * \c GL_UNSIGNED_INT_8_8_8_8_REV are supported.
+ * \param format Mesa mesa_format enum describing the pixel format
* \param depth_bits Array of depth buffer sizes to be exposed.
* \param stencil_bits Array of stencil buffer sizes to be exposed.
* \param num_depth_stencil_bits Number of entries in both \c depth_bits and
* \param msaa_samples Array of msaa sample count. 0 represents a visual
* without a multisample buffer.
* \param num_msaa_modes Number of entries in \c msaa_samples.
- * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
- * \c GLX_DIRECT_COLOR.
- *
+ * \param enable_accum Add an accum buffer to the configs
+ * \param color_depth_match Whether the color depth must match the zs depth
+ * This forces 32-bit color to have 24-bit depth, and
+ * 16-bit color to have 16-bit depth.
+ * \param mutable_render_buffer Enable __DRI_ATTRIB_MUTABLE_RENDER_BUFFER,
+ * which translates to
+ * EGL_MUTABLE_RENDER_BUFFER_BIT_KHR.
+ *
* \returns
- * \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only
- * cause of failure is a bad parameter (i.e., unsupported \c fb_format or
- * \c fb_type).
- *
- * \todo
- * There is currently no way to support packed RGB modes (i.e., modes with
- * exactly 3 bytes per pixel) or floating-point modes. This could probably
- * be done by creating some new, private enums with clever names likes
- * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
- * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
+ * Pointer to any array of pointers to the \c __DRIconfig structures created
+ * for the specified formats. If there is an error, \c NULL is returned.
+ * Currently the only cause of failure is a bad parameter (i.e., unsupported
+ * \c format).
*/
__DRIconfig **
-driCreateConfigs(gl_format format,
+driCreateConfigs(mesa_format format,
const uint8_t * depth_bits, const uint8_t * stencil_bits,
unsigned num_depth_stencil_bits,
const GLenum * db_modes, unsigned num_db_modes,
const uint8_t * msaa_samples, unsigned num_msaa_modes,
- GLboolean enable_accum)
+ GLboolean enable_accum, GLboolean color_depth_match,
+ GLboolean mutable_render_buffer)
{
static const uint32_t masks_table[][4] = {
- /* MESA_FORMAT_RGB565 */
+ /* MESA_FORMAT_B5G6R5_UNORM */
{ 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
- /* MESA_FORMAT_XRGB8888 */
+ /* MESA_FORMAT_B8G8R8X8_UNORM */
{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 },
- /* MESA_FORMAT_ARGB8888 */
+ /* MESA_FORMAT_B8G8R8A8_UNORM */
{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 },
+ /* MESA_FORMAT_B10G10R10X2_UNORM */
+ { 0x3FF00000, 0x000FFC00, 0x000003FF, 0x00000000 },
+ /* MESA_FORMAT_B10G10R10A2_UNORM */
+ { 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000 },
+ /* MESA_FORMAT_R8G8B8A8_UNORM */
+ { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 },
+ /* MESA_FORMAT_R8G8B8X8_UNORM */
+ { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 },
+ /* MESA_FORMAT_R10G10B10X2_UNORM */
+ { 0x000003FF, 0x000FFC00, 0x3FF00000, 0x00000000 },
+ /* MESA_FORMAT_R10G10B10A2_UNORM */
+ { 0x000003FF, 0x000FFC00, 0x3FF00000, 0xC0000000 },
};
const uint32_t * masks;
bool is_srgb;
switch (format) {
- case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_B5G6R5_UNORM:
masks = masks_table[0];
break;
- case MESA_FORMAT_XRGB8888:
+ case MESA_FORMAT_B8G8R8X8_UNORM:
+ case MESA_FORMAT_B8G8R8X8_SRGB:
masks = masks_table[1];
break;
- case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_B8G8R8A8_UNORM:
+ case MESA_FORMAT_B8G8R8A8_SRGB:
masks = masks_table[2];
break;
+ case MESA_FORMAT_R8G8B8A8_UNORM:
+ case MESA_FORMAT_R8G8B8A8_SRGB:
+ masks = masks_table[5];
+ break;
+ case MESA_FORMAT_R8G8B8X8_UNORM:
+ masks = masks_table[6];
+ break;
+ case MESA_FORMAT_B10G10R10X2_UNORM:
+ masks = masks_table[3];
+ break;
+ case MESA_FORMAT_B10G10R10A2_UNORM:
+ masks = masks_table[4];
+ break;
+ case MESA_FORMAT_R10G10B10X2_UNORM:
+ masks = masks_table[7];
+ break;
+ case MESA_FORMAT_R10G10B10A2_UNORM:
+ masks = masks_table[8];
+ break;
default:
fprintf(stderr, "[%s:%u] Unknown framebuffer type %s (%d).\n",
- __FUNCTION__, __LINE__,
+ __func__, __LINE__,
_mesa_get_format_name(format), format);
return NULL;
}
green_bits = _mesa_get_format_bits(format, GL_GREEN_BITS);
blue_bits = _mesa_get_format_bits(format, GL_BLUE_BITS);
alpha_bits = _mesa_get_format_bits(format, GL_ALPHA_BITS);
- is_srgb = false;
+ is_srgb = _mesa_get_format_color_encoding(format) == GL_SRGB;
num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
- configs = calloc(1, (num_modes + 1) * sizeof *configs);
+ configs = calloc(num_modes + 1, sizeof *configs);
if (configs == NULL)
return NULL;
for ( i = 0 ; i < num_db_modes ; i++ ) {
for ( h = 0 ; h < num_msaa_modes; h++ ) {
for ( j = 0 ; j < num_accum_bits ; j++ ) {
+ if (color_depth_match &&
+ (depth_bits[k] || stencil_bits[k])) {
+ /* Depth can really only be 0, 16, 24, or 32. A 32-bit
+ * color format still matches 24-bit depth, as there
+ * is an implicit 8-bit stencil. So really we just
+ * need to make sure that color/depth are both 16 or
+ * both non-16.
+ */
+ if ((depth_bits[k] + stencil_bits[k] == 16) !=
+ (red_bits + green_bits + blue_bits + alpha_bits == 16))
+ continue;
+ }
+
*c = malloc (sizeof **c);
modes = &(*c)->modes;
c++;
modes->transparentIndex = GLX_DONT_CARE;
modes->rgbMode = GL_TRUE;
- if ( db_modes[i] == GLX_NONE ) {
+ if (db_modes[i] == __DRI_ATTRIB_SWAP_NONE) {
modes->doubleBufferMode = GL_FALSE;
+ modes->swapMethod = __DRI_ATTRIB_SWAP_UNDEFINED;
}
else {
modes->doubleBufferMode = GL_TRUE;
__DRI_ATTRIB_TEXTURE_2D_BIT |
__DRI_ATTRIB_TEXTURE_RECTANGLE_BIT;
+ modes->yInverted = GL_TRUE;
modes->sRGBCapable = is_srgb;
+ modes->mutableRenderBuffer = mutable_render_buffer;
}
}
}
__ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen),
__ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue),
__ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha),
- __ATTRIB(__DRI_ATTRIB_FLOAT_MODE, floatMode),
__ATTRIB(__DRI_ATTRIB_RED_MASK, redMask),
__ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask),
__ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask),
__ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets),
__ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
__ATTRIB(__DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE, sRGBCapable),
+ __ATTRIB(__DRI_ATTRIB_MUTABLE_RENDER_BUFFER, mutableRenderBuffer),
/* The struct field doesn't matter here, these are handled by the
* switch in driGetConfigAttribIndex. We need them in the array
* so the iterator includes them though.*/
__ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level),
__ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level),
- __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, level)
};
-#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
-
/**
* Return the value of a configuration attribute. The attribute is
else
*value = 0;
break;
- case __DRI_ATTRIB_SWAP_METHOD:
- /* XXX no return value??? */
- break;
-
- case __DRI_ATTRIB_FLOAT_MODE:
- /* this field is not int-sized */
- *value = config->modes.floatMode;
- break;
-
default:
/* any other int-sized field */
*value = *(unsigned int *)
driGetConfigAttrib(const __DRIconfig *config,
unsigned int attrib, unsigned int *value)
{
- int i;
+ unsigned i;
for (i = 0; i < ARRAY_SIZE(attribMap); i++)
if (attribMap[i].attrib == attrib)
return GL_FALSE;
}
+
+/**
+ * Implement queries for values that are common across all Mesa drivers
+ *
+ * Currently only the following queries are supported by this function:
+ *
+ * - \c __DRI2_RENDERER_VERSION
+ * - \c __DRI2_RENDERER_PREFERRED_PROFILE
+ * - \c __DRI2_RENDERER_OPENGL_CORE_PROFILE_VERSION
+ * - \c __DRI2_RENDERER_OPENGL_COMPATIBLITY_PROFILE_VERSION
+ * - \c __DRI2_RENDERER_ES_PROFILE_VERSION
+ * - \c __DRI2_RENDERER_ES2_PROFILE_VERSION
+ *
+ * \returns
+ * Zero if a recognized value of \c param is supplied, -1 otherwise.
+ */
+int
+driQueryRendererIntegerCommon(__DRIscreen *psp, int param, unsigned int *value)
+{
+ switch (param) {
+ case __DRI2_RENDERER_VERSION: {
+ static const char *const ver = PACKAGE_VERSION;
+ char *endptr;
+ int v[3];
+
+ v[0] = strtol(ver, &endptr, 10);
+ assert(endptr[0] == '.');
+ if (endptr[0] != '.')
+ return -1;
+
+ v[1] = strtol(endptr + 1, &endptr, 10);
+ assert(endptr[0] == '.');
+ if (endptr[0] != '.')
+ return -1;
+
+ v[2] = strtol(endptr + 1, &endptr, 10);
+
+ value[0] = v[0];
+ value[1] = v[1];
+ value[2] = v[2];
+ return 0;
+ }
+ case __DRI2_RENDERER_PREFERRED_PROFILE:
+ value[0] = (psp->max_gl_core_version != 0)
+ ? (1U << __DRI_API_OPENGL_CORE) : (1U << __DRI_API_OPENGL);
+ return 0;
+ case __DRI2_RENDERER_OPENGL_CORE_PROFILE_VERSION:
+ value[0] = psp->max_gl_core_version / 10;
+ value[1] = psp->max_gl_core_version % 10;
+ return 0;
+ case __DRI2_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION:
+ value[0] = psp->max_gl_compat_version / 10;
+ value[1] = psp->max_gl_compat_version % 10;
+ return 0;
+ case __DRI2_RENDERER_OPENGL_ES_PROFILE_VERSION:
+ value[0] = psp->max_gl_es1_version / 10;
+ value[1] = psp->max_gl_es1_version % 10;
+ return 0;
+ case __DRI2_RENDERER_OPENGL_ES2_PROFILE_VERSION:
+ value[0] = psp->max_gl_es2_version / 10;
+ value[1] = psp->max_gl_es2_version % 10;
+ return 0;
+ default:
+ break;
+ }
+
+ return -1;
+}