#include <GL/internal/dri_interface.h>
#include "main/context.h"
-struct dri_debug_control {
- const char * string;
- unsigned flag;
-};
-
-extern unsigned driParseDebugString( const char * debug,
- const struct dri_debug_control * control );
-
extern unsigned driGetRendererString( char * buffer,
const char * hardware_name, GLuint agp_mode );
unsigned num_depth_stencil_bits,
const GLenum * db_modes, unsigned num_db_modes,
const uint8_t * msaa_samples, unsigned num_msaa_modes,
- GLboolean enable_accum);
+ GLboolean enable_accum, GLboolean color_depth_match);
__DRIconfig **driConcatConfigs(__DRIconfig **a,
__DRIconfig **b);