unsigned num_depth_stencil_bits,
const GLenum * db_modes, unsigned num_db_modes,
const uint8_t * msaa_samples, unsigned num_msaa_modes,
- GLboolean enable_accum);
+ GLboolean enable_accum, GLboolean color_depth_match);
__DRIconfig **driConcatConfigs(__DRIconfig **a,
__DRIconfig **b);