DRI_CONF_ENUM(3,"Force 16 bits") \
DRI_CONF_DESC_END \
DRI_CONF_DESC_BEGIN(de,"Texturfarbtiefe") \
- DRI_CONF_ENUM(0,"Bevorzugt so wie Frambuffer") \
+ DRI_CONF_ENUM(0,"Bevorzugt so wie Framebuffer") \
DRI_CONF_ENUM(1,"Bevorzugt 32 Bits") \
DRI_CONF_ENUM(2,"Bevorzugt 16 Bits") \
DRI_CONF_ENUM(3,"Höchstens 16 Bits") \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
+#define DRI_CONF_DEF_MAX_ANISOTROPY(def,range) \
+DRI_CONF_OPT_BEGIN_V(def_max_anisotropy,float,def,range) \
+ DRI_CONF_DESC(en,"Default maximum value for anisotropic texture filtering") \
+ DRI_CONF_DESC(de,"Standard Maximalwert für anisotropische Texturfilterung") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_NO_NEG_LOD_BIAS(def) \
+DRI_CONF_OPT_BEGIN(no_neg_lod_bias,bool,def) \
+ DRI_CONF_DESC(en,"Forbid negative texture LOD bias") \
+ DRI_CONF_DESC(de,"Verbiete negativen Textur-LOD-Bias") \
+DRI_CONF_OPT_END
+
#define DRI_CONF_COLOR_REDUCTION_ROUND 0
#define DRI_CONF_COLOR_REDUCTION_DITHER 1
#define DRI_CONF_COLOR_REDUCTION(def) \
DRI_CONF_DESC_BEGIN(de,"TCL Modus (Transformation, Clipping, Licht)") \
DRI_CONF_ENUM(0,"Software") \
DRI_CONF_ENUM(1,"TCL Stufe in MESA Pipeline") \
- DRI_CONF_ENUM(2,"Umgehe MESA's Pipeline") \
- DRI_CONF_ENUM(3,"Umgehe MESA's Pipeline mit zustandsbasierter Codegenerierung") \
+ DRI_CONF_ENUM(2,"Umgehe MESAs Pipeline") \
+ DRI_CONF_ENUM(3,"Umgehe MESAs Pipeline mit zustandsbasierter Codegenerierung") \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
DRI_CONF_DESC_BEGIN(de,"Framethrottling") \
DRI_CONF_ENUM(0,"Aktives Warten") \
DRI_CONF_ENUM(1,"Usleeps") \
- DRI_CONF_ENUM(2,"Sortware Interrutps") \
+ DRI_CONF_ENUM(2,"Software Interrutps") \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END