* David S. Miller <davem@redhat.com>
*/
-#include <GL/gl.h>
-#include "texformat.h"
-#include "texstore.h"
-#include "swrast/swrast.h"
-
+#include "glheader.h"
+#include "mtypes.h"
#include "ffb_tex.h"
/* No texture unit, all software. */
+/* XXX this function isn't needed since _mesa_init_driver_functions()
+ * will make all these assignments.
+ */
void ffbDDInitTexFuncs(GLcontext *ctx)
{
+ /*
ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
ctx->Driver.TexImage1D = _mesa_store_teximage1d;
ctx->Driver.TexImage2D = _mesa_store_teximage2d;
ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
+ */
}