int internalFormat;
} image[GAMMA_TEX_MAXLEVELS];
- int32_t TextureBaseAddr[GAMMA_TEX_MAXLEVELS];
- int32_t TextureAddressMode;
- int32_t TextureColorMode;
- int32_t TextureFilterMode;
- int32_t TextureFormat;
- int32_t TextureReadMode;
- int32_t TextureBorderColor;
+ u_int32_t TextureBaseAddr[GAMMA_TEX_MAXLEVELS];
+ u_int32_t TextureAddressMode;
+ u_int32_t TextureColorMode;
+ u_int32_t TextureFilterMode;
+ u_int32_t TextureFormat;
+ u_int32_t TextureReadMode;
+ u_int32_t TextureBorderColor;
};
#define GAMMA_NO_PALETTE 0x0
/* Mirrors of some DRI state
*/
- drmContext hHWContext;
+ drm_context_t hHWContext;
drm_hw_lock_t *driHwLock;
int driFd;
unsigned int lastStamp;
- int32_t ClearColor;
- int32_t Color;
- int32_t DitherMode;
- int32_t ClearDepth;
- int32_t FogMode;
- int32_t AreaStippleMode;
- int32_t LBReadFormat;
- int32_t LBWriteFormat;
- int32_t LineMode;
- int32_t PointMode;
- int32_t TriangleMode;
- int32_t AntialiasMode;
+ u_int32_t ClearColor;
+ u_int32_t Color;
+ u_int32_t DitherMode;
+ u_int32_t ClearDepth;
+ u_int32_t FogMode;
+ u_int32_t AreaStippleMode;
+ u_int32_t LBReadFormat;
+ u_int32_t LBWriteFormat;
+ u_int32_t LineMode;
+ u_int32_t PointMode;
+ u_int32_t TriangleMode;
+ u_int32_t AntialiasMode;
GLfloat ViewportScaleX;
GLfloat ViewportScaleY;
GLfloat ViewportScaleZ;