-#include "gamma_context.h"
+#include "gammacontext.h"
#include "gamma_lock.h"
#include "colormac.h"
/* 16 bit depthbuffer functions.
*/
+#define VALUE_TYPE GLushort
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
#if 0 /* Unused */
/* 32 bit depthbuffer functions.
*/
+#define VALUE_TYPE GLuint
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLuint *)(buf + (_x)*4 + (_y)*pitch) = d;
/* 24/8 bit interleaved depth/stencil functions
*/
+#define VALUE_TYPE GLuint
+
#define WRITE_DEPTH( _x, _y, d ) { \
GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \
tmp &= 0xff; \