static void gammaDDViewport( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
- /* update size of Mesa/software ancillary buffers */
- _mesa_ResizeBuffersMESA();
gammaUpdateWindow( ctx );
}
ctx->Driver.PolygonStipple = gammaDDPolygonStipple;
ctx->Driver.Scissor = gammaDDScissor;
ctx->Driver.ShadeModel = gammaDDShadeModel;
- ctx->Driver.ClearStencil = NULL;
- ctx->Driver.StencilFunc = NULL;
- ctx->Driver.StencilMask = NULL;
- ctx->Driver.StencilOp = NULL;
ctx->Driver.Viewport = gammaDDViewport;
}