static void gammaDDViewport( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
- /* update size of Mesa/software ancillary buffers */
- _mesa_ResizeBuffersMESA();
gammaUpdateWindow( ctx );
}
WRITE(gmesa->buf, TxBaseAddr9, curTex->TextureBaseAddr[9]);
WRITE(gmesa->buf, TxBaseAddr10, curTex->TextureBaseAddr[10]);
WRITE(gmesa->buf, TxBaseAddr11, curTex->TextureBaseAddr[11]);
- WRITE(gmesa->buf, TxBaseAddr12, curTex->TextureBaseAddr[12]);
WRITE(gmesa->buf, TextureCacheControl, (TCC_Enable | TCC_Invalidate));
} else {
CHECK_DMA_BUFFER(gmesa, 6);
ctx->Driver.PolygonStipple = gammaDDPolygonStipple;
ctx->Driver.Scissor = gammaDDScissor;
ctx->Driver.ShadeModel = gammaDDShadeModel;
- ctx->Driver.ClearStencil = NULL;
- ctx->Driver.StencilFunc = NULL;
- ctx->Driver.StencilMask = NULL;
- ctx->Driver.StencilOp = NULL;
ctx->Driver.Viewport = gammaDDViewport;
}