fix up radeon span functions using latest r200 code from Brian,
[mesa.git] / src / mesa / drivers / dri / gamma / gamma_tris.c
index 4d3578d15e4e98f8035ff5e80d98b3926f388218..83bf56a141a9d283a850cba31a55d49dc3f5e104 100644 (file)
@@ -275,10 +275,10 @@ do {                                              \
 
 
 static struct {
-   points_func         points;
-   line_func           line;
-   triangle_func       triangle;
-   quad_func           quad;
+   tnl_points_func             points;
+   tnl_line_func               line;
+   tnl_triangle_func   triangle;
+   tnl_quad_func               quad;
 } rast_tab[GAMMA_MAX_TRIFUNC];
 
 
@@ -307,14 +307,14 @@ static struct {
 #define VERT_Y(_v) _v->v.y
 #define VERT_Z(_v) _v->v.z
 #define AREA_IS_CCW( a ) (a > 0)
-#define GET_VERTEX(e) (gmesa->verts + (e<<gmesa->vertex_stride_shift))
+#define GET_VERTEX(e) (gmesa->verts + (e * gmesa->vertex_size * sizeof(int)))
 
 #define VERT_SET_RGBA( v, c )                                          \
 do {                                                           \
    UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][0], (c)[0]);             \
    UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][1], (c)[1]);             \
    UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][2], (c)[2]);             \
-   UNCLAMPED_FLOAT_TO_UBYTE(v->uv4[4][3], (c)[3]);             \
+   UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][3], (c)[3]);             \
 } while (0)
 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[4] = v1->ui[4]
 #define VERT_SAVE_RGBA( idx )    color[idx] = v[idx]->ui[4]
@@ -410,7 +410,7 @@ static void init_render_tab( void )
 /*               Render unclipped begin/end objects                   */
 /**********************************************************************/
 
-#define VERT(x) (gammaVertex *)(gammaverts + (x << shift))
+#define VERT(x) (gammaVertex *)(gammaverts + (x * size * sizeof(int)))
 #define RENDER_POINTS( start, count )          \
    for ( ; start < count ; start++)            \
       gmesa->draw_point( gmesa, VERT(start) )
@@ -424,7 +424,7 @@ static void init_render_tab( void )
 #undef LOCAL_VARS
 #define LOCAL_VARS                                             \
    gammaContextPtr gmesa = GAMMA_CONTEXT(ctx);         \
-   const GLuint shift = gmesa->vertex_stride_shift;            \
+   const GLuint size = gmesa->vertex_size;             \
    const char *gammaverts = (char *)gmesa->verts;              \
    const GLboolean stipple = ctx->Line.StippleFlag;            \
    (void) stipple;