static struct {
- points_func points;
- line_func line;
- triangle_func triangle;
- quad_func quad;
+ tnl_points_func points;
+ tnl_line_func line;
+ tnl_triangle_func triangle;
+ tnl_quad_func quad;
} rast_tab[GAMMA_MAX_TRIFUNC];
#define VERT_Y(_v) _v->v.y
#define VERT_Z(_v) _v->v.z
#define AREA_IS_CCW( a ) (a > 0)
-#define GET_VERTEX(e) (gmesa->verts + (e<<gmesa->vertex_stride_shift))
-
-#define VERT_SET_RGBA( v, c ) COPY_4V( v->ub4[4], c)
+#define GET_VERTEX(e) (gmesa->verts + (e * gmesa->vertex_size * sizeof(int)))
+
+#define VERT_SET_RGBA( v, c ) \
+do { \
+ UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][0], (c)[0]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][1], (c)[1]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][2], (c)[2]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][3], (c)[3]); \
+} while (0)
#define VERT_COPY_RGBA( v0, v1 ) v0->ui[4] = v1->ui[4]
#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[4]
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[4] = color[idx]
/* Render unclipped begin/end objects */
/**********************************************************************/
-#define VERT(x) (gammaVertex *)(gammaverts + (x << shift))
+#define VERT(x) (gammaVertex *)(gammaverts + (x * size * sizeof(int)))
#define RENDER_POINTS( start, count ) \
for ( ; start < count ; start++) \
gmesa->draw_point( gmesa, VERT(start) )
#undef LOCAL_VARS
#define LOCAL_VARS \
gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); \
- const GLuint shift = gmesa->vertex_stride_shift; \
+ const GLuint size = gmesa->vertex_size; \
const char *gammaverts = (char *)gmesa->verts; \
const GLboolean stipple = ctx->Line.StippleFlag; \
(void) stipple;