struct i810_context_t {
GLint refcount;
- GLcontext *glCtx;
+ struct gl_context *glCtx;
/* Texture object bookkeeping
*/
/* DRI stuff
*/
GLuint needClip;
- GLframebuffer *glBuffer;
+ struct gl_framebuffer *glBuffer;
GLboolean doPageFlip;
/* These refer to the current draw (front vs. back) buffer: