struct i810_context_t {
GLint refcount;
- GLcontext *glCtx;
+ struct gl_context *glCtx;
/* Texture object bookkeeping
*/
/* DRI stuff
*/
GLuint needClip;
- GLframebuffer *glBuffer;
+ struct gl_framebuffer *glBuffer;
GLboolean doPageFlip;
/* These refer to the current draw (front vs. back) buffer:
drm_hw_lock_t *driHwLock;
int driFd;
- __DRIdrawablePrivate *driDrawable;
- __DRIscreenPrivate *driScreen;
+ __DRIdrawable *driDrawable;
+ __DRIscreen *driScreen;
i810ScreenPrivate *i810Screen;
I810SAREAPtr sarea;
};