} \
} while (0)
-static __inline GLuint *i810AllocDmaLow( i810ContextPtr imesa, int bytes )
+static INLINE GLuint *i810AllocDmaLow( i810ContextPtr imesa, int bytes )
{
if (imesa->vertex_low + bytes > imesa->vertex_high)
i810FlushPrimsGetBuffer( imesa );