* dma buffers. Use strip/fan hardware acceleration where possible.
*
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+
+#include "math/m_xform.h"
#include "tnl/t_context.h"
#include "i810context.h"
#include "i810tris.h"
-#include "i810state.h"
#include "i810vb.h"
#include "i810ioctl.h"
/**********************************************************************/
-static GLboolean i810_run_render( GLcontext *ctx,
+static GLboolean i810_run_render( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
for (i = 0 ; i < VB->PrimitiveCount ; i++)
{
- GLuint prim = VB->Primitive[i].mode;
+ GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
GLuint start = VB->Primitive[i].start;
GLuint length = VB->Primitive[i].count;
}
-static void i810_check_render( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- stage->inputs = TNL_CONTEXT(ctx)->render_inputs;
-}
-
-
-static void dtr( struct tnl_pipeline_stage *stage )
-{
- (void)stage;
-}
-
const struct tnl_pipeline_stage _i810_render_stage =
{
"i810 render",
- (_DD_NEW_SEPARATE_SPECULAR |
- _NEW_TEXTURE|
- _NEW_FOG|
- _NEW_RENDERMODE), /* re-check (new inputs) */
- 0, /* re-run (always runs) */
- GL_TRUE, /* active */
- 0, 0, /* inputs (set in check_render), outputs */
- 0, 0, /* changed_inputs, private */
- dtr, /* destructor */
- i810_check_render, /* check - initially set to alloc data */
+ NULL,
+ NULL,
+ NULL,
+ NULL,
i810_run_render /* run */
};