* dma buffers. Use strip/fan hardware acceleration where possible.
*
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+
+#include "math/m_xform.h"
#include "tnl/t_context.h"
#include "i810context.h"
#include "i810tris.h"
-#include "i810state.h"
#include "i810vb.h"
#include "i810ioctl.h"
/**********************************************************************/
-static GLboolean i810_run_render( GLcontext *ctx,
+static GLboolean i810_run_render( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);