i810Screen->tex.handle,
i810Screen->tex.size,
(drmAddress *)&i810Screen->tex.map) != 0) {
- FREE(i810Screen);
drmUnmap(i810Screen->back.map, i810Screen->back.size);
drmUnmap(i810Screen->depth.map, i810Screen->depth.size);
+ FREE(i810Screen);
sPriv->private = NULL;
__driUtilMessage("i810InitDriver: drmMap (3) failed");
return GL_FALSE;
return GL_FALSE; /* not implemented */
}
else {
-#if 0
- driDrawPriv->driverPrivate = (void *)
- _mesa_create_framebuffer(mesaVis,
- GL_FALSE, /* software depth buffer? */
- mesaVis->stencilBits > 0,
- mesaVis->accumRedBits > 0,
- GL_FALSE /* s/w alpha planes */);
-#else
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- /*screen->frontOffset*/0, screen->backPitch);
+ = driNewRenderbuffer(GL_RGBA,
+ driScrnPriv->pFB,
+ screen->cpp,
+ /*screen->frontOffset*/0, screen->backPitch,
+ driDrawPriv);
i810SetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->backOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_RGBA,
+ screen->back.map,
+ screen->cpp,
+ screen->backOffset, screen->backPitch,
+ driDrawPriv);
i810SetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
- screen->depthOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ screen->depth.map,
+ screen->cpp,
+ screen->depthOffset, screen->backPitch,
+ driDrawPriv);
i810SetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
-#endif
+
return (driDrawPriv->driverPrivate != NULL);
}
}