-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
+#include "swrast/swrast.h"
#include "i810screen.h"
#include "i810_dri.h"
#include "i810span.h"
#include "i810ioctl.h"
-#include "swrast/swrast.h"
#define DBG 0
#define LOCAL_VARS \
i810ContextPtr imesa = I810_CONTEXT(ctx); \
- __DRIdrawablePrivate *dPriv = imesa->driDrawable; \
+ __DRIdrawable *dPriv = imesa->driDrawable; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint pitch = drb->pitch; \
GLuint height = dPriv->h; \
#define LOCAL_DEPTH_VARS \
i810ContextPtr imesa = I810_CONTEXT(ctx); \
- __DRIdrawablePrivate *dPriv = imesa->driDrawable; \
+ __DRIdrawable *dPriv = imesa->driDrawable; \
driRenderbuffer *drb = (driRenderbuffer *) rb; \
GLuint pitch = drb->pitch; \
GLuint height = dPriv->h; \
/* 16 bit depthbuffer functions.
*/
+#define VALUE_TYPE GLushort
+
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
/* Move locking out to get reasonable span performance.
*/
-void i810SpanRenderStart( GLcontext *ctx )
+void i810SpanRenderStart( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
I810_FIREVERTICES(imesa);
i810RegetLockQuiescent( imesa );
}
-void i810SpanRenderFinish( GLcontext *ctx )
+void i810SpanRenderFinish( struct gl_context *ctx )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
_swrast_flush( ctx );
UNLOCK_HARDWARE( imesa );
}
-void i810InitSpanFuncs( GLcontext *ctx )
+void i810InitSpanFuncs( struct gl_context *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = i810SpanRenderStart;
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
void
-i810SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+i810SetSpanFunctions(driRenderbuffer *drb, const struct gl_config *vis)
{
if (drb->Base.InternalFormat == GL_RGBA) {
/* always 565 RGB */