mesa: begin implementation of GL_ARB_draw_buffers_blend
[mesa.git] / src / mesa / drivers / dri / i810 / i810state.c
index 4a1c15f8afc6950c1641b1a860dbafee32d4c587..6040abf7fac40e73a55782e2095cfb2c7c519b16 100644 (file)
@@ -1,13 +1,16 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810state.c,v 1.9 2002/10/30 12:51:33 alanh Exp $ */
 
 #include <stdio.h>
 
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "enums.h"
-#include "dd.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/dd.h"
+#include "main/colormac.h"
+#include "swrast/swrast.h"
+#include "tnl/tnl.h"
+#include "tnl/t_pipeline.h"
+#include "vbo/vbo.h"
+#include "swrast_setup/swrast_setup.h"
 
 #include "texmem.h"
 
 #include "i810context.h"
 #include "i810state.h"
 #include "i810tex.h"
-#include "i810vb.h"
-#include "i810tris.h"
 #include "i810ioctl.h"
 
-#include "swrast/swrast.h"
-#include "array_cache/acache.h"
-#include "tnl/tnl.h"
-#include "swrast_setup/swrast_setup.h"
-
-#include "tnl/t_pipeline.h"
 
-static __inline__ GLuint i810PackColor(GLuint format,
+static INLINE GLuint i810PackColor(GLuint format,
                                       GLubyte r, GLubyte g,
                                       GLubyte b, GLubyte a)
 {
@@ -48,7 +43,7 @@ static __inline__ GLuint i810PackColor(GLuint format,
 }
 
 
-static void i810AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
+static void i810AlphaFunc(struct gl_context *ctx, GLenum func, GLfloat ref)
 {
    i810ContextPtr imesa = I810_CONTEXT(ctx);
    GLuint a = (ZA_UPDATE_ALPHAFUNC|ZA_UPDATE_ALPHAREF);
@@ -75,7 +70,7 @@ static void i810AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
    imesa->Setup[I810_CTXREG_ZA] |= a;
 }
 
-static void i810BlendEquationSeparate(GLcontext *ctx,
+static void i810BlendEquationSeparate(struct gl_context *ctx,
                                      GLenum modeRGB, GLenum modeA)
 {
    assert( modeRGB == modeA );
@@ -92,7 +87,7 @@ static void i810BlendEquationSeparate(GLcontext *ctx,
              ctx->Color.LogicOp != GL_COPY));
 }
 
-static void i810BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB,
+static void i810BlendFuncSeparate( struct gl_context *ctx, GLenum sfactorRGB,
                                     GLenum dfactorRGB, GLenum sfactorA,
                                     GLenum dfactorA )
 {
@@ -100,16 +95,25 @@ static void i810BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB,
    GLuint a = SDM_UPDATE_SRC_BLEND | SDM_UPDATE_DST_BLEND;
    GLboolean fallback = GL_FALSE;
 
-   switch (ctx->Color.BlendSrcRGB) {
+   switch (ctx->Color.Blend[0].SrcRGB) {
    case GL_ZERO:                a |= SDM_SRC_ZERO; break;
-   case GL_SRC_ALPHA:           a |= SDM_SRC_SRC_ALPHA; break;
    case GL_ONE:                 a |= SDM_SRC_ONE; break;
-   case GL_DST_COLOR:           a |= SDM_SRC_DST_COLOR; break;
-   case GL_ONE_MINUS_DST_COLOR: a |= SDM_SRC_INV_DST_COLOR; break;
+   case GL_SRC_COLOR:           a |= SDM_SRC_SRC_COLOR; break;
+   case GL_ONE_MINUS_SRC_COLOR: a |= SDM_SRC_INV_SRC_COLOR; break;
+   case GL_SRC_ALPHA:           a |= SDM_SRC_SRC_ALPHA; break;
    case GL_ONE_MINUS_SRC_ALPHA: a |= SDM_SRC_INV_SRC_ALPHA; break;
    case GL_DST_ALPHA:           a |= SDM_SRC_ONE; break;
    case GL_ONE_MINUS_DST_ALPHA: a |= SDM_SRC_ZERO; break;
-   case GL_SRC_ALPHA_SATURATE:  /*a |= SDM_SRC_SRC_ALPHA; break;*/
+   case GL_DST_COLOR:           a |= SDM_SRC_DST_COLOR; break;
+   case GL_ONE_MINUS_DST_COLOR: a |= SDM_SRC_INV_DST_COLOR; break;
+
+   /* (f, f, f, 1), f = min(As, 1 - Ad) = min(As, 1 - 1) = 0
+    * So (f, f, f, 1) = (0, 0, 0, 1).  Since there is no destination alpha and
+    * the only supported alpha operation is GL_FUNC_ADD, the result modulating
+    * the source alpha with the alpha factor is largely irrelevant.
+    */
+   case GL_SRC_ALPHA_SATURATE:  a |= SDM_SRC_ZERO; break;
+
    case GL_CONSTANT_COLOR:
    case GL_ONE_MINUS_CONSTANT_COLOR:
    case GL_CONSTANT_ALPHA:
@@ -120,15 +124,18 @@ static void i810BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB,
       return;
    }
 
-   switch (ctx->Color.BlendDstRGB) {
-   case GL_SRC_ALPHA:           a |= SDM_DST_SRC_ALPHA; break;
-   case GL_ONE_MINUS_SRC_ALPHA: a |= SDM_DST_INV_SRC_ALPHA; break;
+   switch (ctx->Color.Blend[0].DstRGB) {
    case GL_ZERO:                a |= SDM_DST_ZERO; break;
    case GL_ONE:                 a |= SDM_DST_ONE; break;
    case GL_SRC_COLOR:           a |= SDM_DST_SRC_COLOR; break;
    case GL_ONE_MINUS_SRC_COLOR: a |= SDM_DST_INV_SRC_COLOR; break;
+   case GL_SRC_ALPHA:           a |= SDM_DST_SRC_ALPHA; break;
+   case GL_ONE_MINUS_SRC_ALPHA: a |= SDM_DST_INV_SRC_ALPHA; break;
    case GL_DST_ALPHA:           a |= SDM_DST_ONE; break;
    case GL_ONE_MINUS_DST_ALPHA: a |= SDM_DST_ZERO; break;
+   case GL_DST_COLOR:           a |= SDM_DST_DST_COLOR; break;
+   case GL_ONE_MINUS_DST_COLOR: a |= SDM_DST_INV_DST_COLOR; break;
+
    case GL_CONSTANT_COLOR:
    case GL_ONE_MINUS_CONSTANT_COLOR:
    case GL_CONSTANT_ALPHA:
@@ -149,7 +156,7 @@ static void i810BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB,
 
 
 
-static void i810DepthFunc(GLcontext *ctx, GLenum func)
+static void i810DepthFunc(struct gl_context *ctx, GLenum func)
 {
    i810ContextPtr imesa = I810_CONTEXT(ctx);
    int zmode;
@@ -171,7 +178,7 @@ static void i810DepthFunc(GLcontext *ctx, GLenum func)
    imesa->Setup[I810_CTXREG_LCS] |= zmode;
 }
 
-static void i810DepthMask(GLcontext *ctx, GLboolean flag)
+static void i810DepthMask(struct gl_context *ctx, GLboolean flag)
 {
    i810ContextPtr imesa = I810_CONTEXT(ctx);
    I810_STATECHANGE(imesa, I810_UPLOAD_CTX);
@@ -189,7 +196,7 @@ static void i810DepthMask(GLcontext *ctx, GLboolean flag)
  * The i810 supports a 4x4 stipple natively, GL wants 32x32.
  * Fortunately stipple is usually a repeating pattern.
  */
-static void i810PolygonStipple( GLcontext *ctx, const GLubyte *mask )
+static void i810PolygonStipple( struct gl_context *ctx, const GLubyte *mask )
 {
    i810ContextPtr imesa = I810_CONTEXT(ctx);
    const GLubyte *m = mask;
@@ -243,7 +250,7 @@ static void i810PolygonStipple( GLcontext *ctx, const GLubyte *mask )
  */
 
 
-static void i810Scissor( GLcontext *ctx, GLint x, GLint y,
+static void i810Scissor( struct gl_context *ctx, GLint x, GLint y,
                         GLsizei w, GLsizei h )
 {
    i810ContextPtr imesa = I810_CONTEXT(ctx);
@@ -260,7 +267,7 @@ static void i810Scissor( GLcontext *ctx, GLint x, GLint y,
 }
 
 
-static void i810LogicOp( GLcontext *ctx, GLenum opcode )
+static void i810LogicOp( struct gl_context *ctx, GLenum opcode )
 {
    i810ContextPtr imesa = I810_CONTEXT(ctx);
    FALLBACK( imesa, I810_FALLBACK_LOGICOP,
@@ -269,30 +276,32 @@ static void i810LogicOp( GLcontext *ctx, GLenum opcode )
 
 /* Fallback to swrast for select and feedback.
  */
-static void i810RenderMode( GLcontext *ctx, GLenum mode )
+static void i810RenderMode( struct gl_context *ctx, GLenum mode )
 {
    i810ContextPtr imesa = I810_CONTEXT(ctx);
    FALLBACK( imesa, I810_FALLBACK_RENDERMODE, (mode != GL_RENDER) );
 }
 
 
-void i810DrawBuffer(GLcontext *ctx, GLenum mode )
+void i810DrawBuffer(struct gl_context *ctx, GLenum mode )
 {
    i810ContextPtr imesa = I810_CONTEXT(ctx);
    int front = 0;
   
-   /*
-    * _DrawDestMask is easier to cope with than <mode>.
-    */
-   switch ( ctx->Color._DrawDestMask ) {
-   case DD_FRONT_LEFT_BIT:
+   if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
+      /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
+      FALLBACK( imesa, I810_FALLBACK_DRAW_BUFFER, GL_TRUE );
+      return;
+   }
+
+   switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0]) {
+   case BUFFER_FRONT_LEFT:
      front = 1;
      break;
-   case DD_BACK_LEFT_BIT:
+   case BUFFER_BACK_LEFT:
      front = 0;
      break;
    default:
-      /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
       FALLBACK( imesa, I810_FALLBACK_DRAW_BUFFER, GL_TRUE );
       return;
    }
@@ -316,21 +325,16 @@ void i810DrawBuffer(GLcontext *ctx, GLenum mode )
                                             imesa->i810Screen->backPitchBits);
      i810XMesaSetBackClipRects( imesa );
    }
-
-   /* We want to update the s/w rast state too so that r200SetBuffer()
-    * gets called.
-    */
-   _swrast_DrawBuffer(ctx, mode);
 }
 
 
-static void i810ReadBuffer(GLcontext *ctx, GLenum mode )
+static void i810ReadBuffer(struct gl_context *ctx, GLenum mode )
 {
    /* XXX anything? */
 }
 
 
-static void i810ClearColor(GLcontext *ctx, const GLfloat color[4] )
+static void i810ClearColor(struct gl_context *ctx, const GLfloat color[4] )
 {
    i810ContextPtr imesa = I810_CONTEXT(ctx);
    GLubyte c[4];
@@ -347,7 +351,7 @@ static void i810ClearColor(GLcontext *ctx, const GLfloat color[4] )
  * Culling - the i810 isn't quite as clean here as the rest of
  *           its interfaces, but it's not bad.
  */
-static void i810CullFaceFrontFace(GLcontext *ctx, GLenum unused)
+static void i810CullFaceFrontFace(struct gl_context *ctx, GLenum unused)
 {
    i810ContextPtr imesa = I810_CONTEXT(ctx);
    GLuint mode = LCS_CULL_BOTH;
@@ -371,10 +375,13 @@ static void i810CullFaceFrontFace(GLcontext *ctx, GLenum unused)
 }
 
 
-static void i810LineWidth( GLcontext *ctx, GLfloat widthf )
+static void i810LineWidth( struct gl_context *ctx, GLfloat widthf )
 {
    i810ContextPtr imesa = I810_CONTEXT( ctx );
-   int width = (int)ctx->Line._Width;
+   /* AA, non-AA limits are same */
+   const int width = (int) CLAMP(ctx->Line.Width,
+                                 ctx->Const.MinLineWidth,
+                                 ctx->Const.MaxLineWidth);
 
    imesa->LcsLineWidth = 0;
    if (width & 1) imesa->LcsLineWidth |= LCS_LINEWIDTH_1_0;
@@ -387,10 +394,13 @@ static void i810LineWidth( GLcontext *ctx, GLfloat widthf )
    }
 }
 
-static void i810PointSize( GLcontext *ctx, GLfloat sz )
+static void i810PointSize( struct gl_context *ctx, GLfloat sz )
 {
    i810ContextPtr imesa = I810_CONTEXT( ctx );
-   int size = (int)ctx->Point._Size;
+   /* AA, non-AA limits are same */
+   const int size = (int) CLAMP(ctx->Point.Size,
+                                ctx->Const.MinPointSize,
+                                ctx->Const.MaxPointSize);
 
    imesa->LcsPointSize = 0;
    if (size & 1) imesa->LcsPointSize |= LCS_LINEWIDTH_1_0;
@@ -407,7 +417,7 @@ static void i810PointSize( GLcontext *ctx, GLfloat sz )
  * Color masks
  */
 
-static void i810ColorMask(GLcontext *ctx,
+static void i810ColorMask(struct gl_context *ctx,
                          GLboolean r, GLboolean g,
                          GLboolean b, GLboolean a )
 {
@@ -434,7 +444,7 @@ static void i810ColorMask(GLcontext *ctx,
 
 /* Seperate specular not fully implemented on the i810.
  */
-static void i810LightModelfv(GLcontext *ctx, GLenum pname,
+static void i810LightModelfv(struct gl_context *ctx, GLenum pname,
                               const GLfloat *param)
 {
    if (pname == GL_LIGHT_MODEL_COLOR_CONTROL)
@@ -448,7 +458,7 @@ static void i810LightModelfv(GLcontext *ctx, GLenum pname,
 
 /* But the 815 has it...
  */
-static void i810LightModelfv_i815(GLcontext *ctx, GLenum pname,
+static void i810LightModelfv_i815(struct gl_context *ctx, GLenum pname,
                                    const GLfloat *param)
 {
    if (pname == GL_LIGHT_MODEL_COLOR_CONTROL)
@@ -465,7 +475,7 @@ static void i810LightModelfv_i815(GLcontext *ctx, GLenum pname,
 
 /* In Mesa 3.5 we can reliably do native flatshading.
  */
-static void i810ShadeModel(GLcontext *ctx, GLenum mode)
+static void i810ShadeModel(struct gl_context *ctx, GLenum mode)
 {
    i810ContextPtr imesa = I810_CONTEXT(ctx);
    I810_STATECHANGE(imesa, I810_UPLOAD_CTX);
@@ -480,7 +490,7 @@ static void i810ShadeModel(GLcontext *ctx, GLenum mode)
 /* =============================================================
  * Fog
  */
-static void i810Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
+static void i810Fogfv(struct gl_context *ctx, GLenum pname, const GLfloat *param)
 {
    i810ContextPtr imesa = I810_CONTEXT(ctx);
 
@@ -498,7 +508,7 @@ static void i810Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
 
 /* =============================================================
  */
-static void i810Enable(GLcontext *ctx, GLenum cap, GLboolean state)
+static void i810Enable(struct gl_context *ctx, GLenum cap, GLboolean state)
 {
    i810ContextPtr imesa = I810_CONTEXT(ctx);
 
@@ -591,6 +601,7 @@ static void i810Enable(GLcontext *ctx, GLenum cap, GLboolean state)
         imesa->Setup[I810_CTXREG_LCS] |= LCS_CULL_DISABLE;
       break;
    case GL_TEXTURE_2D:
+   case GL_TEXTURE_RECTANGLE_NV:
       I810_STATECHANGE(imesa, I810_UPLOAD_CTX);
       if (ctx->Texture.CurrentUnit == 0) {
         imesa->Setup[I810_CTXREG_MT] &= ~MT_TEXEL0_ENABLE;
@@ -628,7 +639,7 @@ static void i810Enable(GLcontext *ctx, GLenum cap, GLboolean state)
 
 void i810EmitDrawingRectangle( i810ContextPtr imesa )
 {
-   __DRIdrawablePrivate *dPriv = imesa->driDrawable;
+   __DRIdrawable *dPriv = imesa->driDrawable;
    i810ScreenPrivate *i810Screen = imesa->i810Screen;
    int x0 = imesa->drawX;
    int y0 = imesa->drawY;
@@ -661,7 +672,7 @@ void i810EmitDrawingRectangle( i810ContextPtr imesa )
 
 
 
-static void i810CalcViewport( GLcontext *ctx )
+static void i810CalcViewport( struct gl_context *ctx )
 {
    i810ContextPtr imesa = I810_CONTEXT(ctx);
    const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -678,14 +689,14 @@ static void i810CalcViewport( GLcontext *ctx )
    m[MAT_TZ] =   v[MAT_TZ] * (1.0 / 0xffff);
 }
 
-static void i810Viewport( GLcontext *ctx,
+static void i810Viewport( struct gl_context *ctx,
                          GLint x, GLint y,
                          GLsizei width, GLsizei height )
 {
    i810CalcViewport( ctx );
 }
 
-static void i810DepthRange( GLcontext *ctx,
+static void i810DepthRange( struct gl_context *ctx,
                            GLclampd nearval, GLclampd farval )
 {
    i810CalcViewport( ctx );
@@ -707,7 +718,7 @@ void i810PrintDirty( const char *msg, GLuint state )
 
 
 
-void i810InitState( GLcontext *ctx )
+void i810InitState( struct gl_context *ctx )
 {
    i810ContextPtr imesa = I810_CONTEXT(ctx);
    i810ScreenPrivate *i810Screen = imesa->i810Screen;
@@ -731,13 +742,13 @@ void i810InitState( GLcontext *ctx )
                                     MC_UPDATE_DEST |
                                     MC_DEST_CURRENT |
                                     MC_UPDATE_ARG1 |
-                                    MC_ARG1_ITERATED_COLOR |
-                                    MC_ARG1_DONT_REPLICATE_ALPHA |
-                                    MC_ARG1_DONT_INVERT |
+                                    ((MC_ARG_ITERATED_COLOR |
+                                      MC_ARG_DONT_REPLICATE_ALPHA |
+                                      MC_ARG_DONT_INVERT) << MC_ARG1_SHIFT) |
                                     MC_UPDATE_ARG2 |
-                                    MC_ARG2_ONE |
-                                    MC_ARG2_DONT_REPLICATE_ALPHA |
-                                    MC_ARG2_DONT_INVERT |
+                                    ((MC_ARG_ONE |
+                                      MC_ARG_DONT_REPLICATE_ALPHA |
+                                      MC_ARG_DONT_INVERT) << MC_ARG2_SHIFT) |
                                     MC_UPDATE_OP |
                                     MC_OP_ARG1 );
 
@@ -746,13 +757,13 @@ void i810InitState( GLcontext *ctx )
                                     MC_UPDATE_DEST |
                                     MC_DEST_CURRENT |
                                     MC_UPDATE_ARG1 |
-                                    MC_ARG1_ONE |
-                                    MC_ARG1_DONT_REPLICATE_ALPHA |
-                                    MC_ARG1_DONT_INVERT |
+                                    ((MC_ARG_ONE |
+                                      MC_ARG_DONT_REPLICATE_ALPHA |
+                                      MC_ARG_DONT_INVERT) << MC_ARG1_SHIFT) |
                                     MC_UPDATE_ARG2 |
-                                    MC_ARG2_ONE |
-                                    MC_ARG2_DONT_REPLICATE_ALPHA |
-                                    MC_ARG2_DONT_INVERT |
+                                    ((MC_ARG_ONE |
+                                      MC_ARG_DONT_REPLICATE_ALPHA |
+                                      MC_ARG_DONT_INVERT) << MC_ARG2_SHIFT) |
                                     MC_UPDATE_OP |
                                     MC_OP_DISABLE );
 
@@ -762,13 +773,13 @@ void i810InitState( GLcontext *ctx )
                                     MC_UPDATE_DEST |
                                     MC_DEST_CURRENT |
                                     MC_UPDATE_ARG1 |
-                                    MC_ARG1_CURRENT_COLOR |
-                                    MC_ARG1_REPLICATE_ALPHA |
-                                    MC_ARG1_DONT_INVERT |
+                                    ((MC_ARG_CURRENT_COLOR |
+                                      MC_ARG_REPLICATE_ALPHA |
+                                      MC_ARG_DONT_INVERT) << MC_ARG1_SHIFT) |
                                     MC_UPDATE_ARG2 |
-                                    MC_ARG2_ONE |
-                                    MC_ARG2_DONT_REPLICATE_ALPHA |
-                                    MC_ARG2_DONT_INVERT |
+                                    ((MC_ARG_ONE |
+                                      MC_ARG_DONT_REPLICATE_ALPHA |
+                                      MC_ARG_DONT_INVERT) << MC_ARG2_SHIFT) |
                                     MC_UPDATE_OP |
                                     MC_OP_DISABLE );
 
@@ -776,11 +787,11 @@ void i810InitState( GLcontext *ctx )
    imesa->Setup[I810_CTXREG_MA0] = ( GFX_OP_MAP_ALPHA_STAGES |
                                     MA_STAGE_0 |
                                     MA_UPDATE_ARG1 |
-                                    MA_ARG1_ITERATED_ALPHA |
-                                    MA_ARG1_DONT_INVERT |
+                                    ((MA_ARG_ITERATED_ALPHA |
+                                      MA_ARG_DONT_INVERT) << MA_ARG1_SHIFT) |
                                     MA_UPDATE_ARG2 |
-                                    MA_ARG2_CURRENT_ALPHA |
-                                    MA_ARG2_DONT_INVERT |
+                                    ((MA_ARG_CURRENT_ALPHA |
+                                      MA_ARG_DONT_INVERT) << MA_ARG2_SHIFT) |
                                     MA_UPDATE_OP |
                                     MA_OP_ARG1 );
 
@@ -788,11 +799,11 @@ void i810InitState( GLcontext *ctx )
    imesa->Setup[I810_CTXREG_MA1] = ( GFX_OP_MAP_ALPHA_STAGES |
                                     MA_STAGE_1 |
                                     MA_UPDATE_ARG1 |
-                                    MA_ARG1_CURRENT_ALPHA |
-                                    MA_ARG1_DONT_INVERT |
+                                    ((MA_ARG_CURRENT_ALPHA |
+                                      MA_ARG_DONT_INVERT) << MA_ARG1_SHIFT) |
                                     MA_UPDATE_ARG2 |
-                                    MA_ARG2_CURRENT_ALPHA |
-                                    MA_ARG2_DONT_INVERT |
+                                    ((MA_ARG_CURRENT_ALPHA |
+                                      MA_ARG_DONT_INVERT) << MA_ARG2_SHIFT) |
                                     MA_UPDATE_OP |
                                     MA_OP_ARG1 );
 
@@ -800,11 +811,11 @@ void i810InitState( GLcontext *ctx )
    imesa->Setup[I810_CTXREG_MA2] = ( GFX_OP_MAP_ALPHA_STAGES |
                                     MA_STAGE_2 |
                                     MA_UPDATE_ARG1 |
-                                    MA_ARG1_CURRENT_ALPHA |
-                                    MA_ARG1_DONT_INVERT |
+                                    ((MA_ARG_CURRENT_ALPHA |
+                                      MA_ARG_DONT_INVERT) << MA_ARG1_SHIFT) |
                                     MA_UPDATE_ARG2 |
-                                    MA_ARG2_CURRENT_ALPHA |
-                                    MA_ARG2_DONT_INVERT |
+                                    ((MA_ARG_CURRENT_ALPHA |
+                                      MA_ARG_DONT_INVERT) << MA_ARG2_SHIFT) |
                                     MA_UPDATE_OP |
                                     MA_OP_ARG1 );
 
@@ -924,14 +935,10 @@ void i810InitState( GLcontext *ctx )
 
    if (imesa->glCtx->Visual.doubleBufferMode && imesa->sarea->pf_current_page == 0) {
       /* use back buffer by default */
-      imesa->drawMap = i810Screen->back.map;
-      imesa->readMap = i810Screen->back.map;
       imesa->BufferSetup[I810_DESTREG_DI1] = (i810Screen->backOffset |
                                              i810Screen->backPitchBits);
    } else {
       /* use front buffer by default */
-      imesa->drawMap = (char *)imesa->driScreen->pFB;
-      imesa->readMap = (char *)imesa->driScreen->pFB;
       imesa->BufferSetup[I810_DESTREG_DI1] = (i810Screen->fbOffset |
                                              i810Screen->backPitchBits);
    }
@@ -946,17 +953,17 @@ void i810InitState( GLcontext *ctx )
 }
 
 
-static void i810InvalidateState( GLcontext *ctx, GLuint new_state )
+static void i810InvalidateState( struct gl_context *ctx, GLuint new_state )
 {
    _swrast_InvalidateState( ctx, new_state );
    _swsetup_InvalidateState( ctx, new_state );
-   _ac_InvalidateState( ctx, new_state );
+   _vbo_InvalidateState( ctx, new_state );
    _tnl_InvalidateState( ctx, new_state );
    I810_CONTEXT(ctx)->new_state |= new_state;
 }
 
 
-void i810InitStateFuncs(GLcontext *ctx)
+void i810InitStateFuncs(struct gl_context *ctx)
 {
    /* Callbacks for internal Mesa events.
     */
@@ -992,19 +999,4 @@ void i810InitStateFuncs(GLcontext *ctx)
    } else {
       ctx->Driver.LightModelfv = i810LightModelfv;
    }
-
-   /* Pixel path fallbacks.
-    */
-   ctx->Driver.Accum = _swrast_Accum;
-   ctx->Driver.Bitmap = _swrast_Bitmap;
-   ctx->Driver.CopyPixels = _swrast_CopyPixels;
-   ctx->Driver.DrawPixels = _swrast_DrawPixels;
-   ctx->Driver.ReadPixels = _swrast_ReadPixels;
-
-   /* Swrast hooks for imaging extensions:
-    */
-   ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
-   ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
-   ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
-   ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
 }