GLuint a = SDM_UPDATE_SRC_BLEND | SDM_UPDATE_DST_BLEND;
GLboolean fallback = GL_FALSE;
- switch (ctx->Color.BlendSrcRGB) {
+ switch (ctx->Color.Blend[0].SrcRGB) {
case GL_ZERO: a |= SDM_SRC_ZERO; break;
case GL_ONE: a |= SDM_SRC_ONE; break;
case GL_SRC_COLOR: a |= SDM_SRC_SRC_COLOR; break;
return;
}
- switch (ctx->Color.BlendDstRGB) {
+ switch (ctx->Color.Blend[0].DstRGB) {
case GL_ZERO: a |= SDM_DST_ZERO; break;
case GL_ONE: a |= SDM_DST_ONE; break;
case GL_SRC_COLOR: a |= SDM_DST_SRC_COLOR; break;