#include <stdio.h>
#include "glheader.h"
-#include "buffers.h"
#include "context.h"
#include "macros.h"
-#include "enums.h"
#include "dd.h"
#include "colormac.h"
switch (ctx->Color.BlendSrcRGB) {
case GL_ZERO: a |= SDM_SRC_ZERO; break;
- case GL_SRC_ALPHA: a |= SDM_SRC_SRC_ALPHA; break;
case GL_ONE: a |= SDM_SRC_ONE; break;
- case GL_DST_COLOR: a |= SDM_SRC_DST_COLOR; break;
- case GL_ONE_MINUS_DST_COLOR: a |= SDM_SRC_INV_DST_COLOR; break;
+ case GL_SRC_COLOR: a |= SDM_SRC_SRC_COLOR; break;
+ case GL_ONE_MINUS_SRC_COLOR: a |= SDM_SRC_INV_SRC_COLOR; break;
+ case GL_SRC_ALPHA: a |= SDM_SRC_SRC_ALPHA; break;
case GL_ONE_MINUS_SRC_ALPHA: a |= SDM_SRC_INV_SRC_ALPHA; break;
case GL_DST_ALPHA: a |= SDM_SRC_ONE; break;
case GL_ONE_MINUS_DST_ALPHA: a |= SDM_SRC_ZERO; break;
- case GL_SRC_ALPHA_SATURATE: /*a |= SDM_SRC_SRC_ALPHA; break;*/
+ case GL_DST_COLOR: a |= SDM_SRC_DST_COLOR; break;
+ case GL_ONE_MINUS_DST_COLOR: a |= SDM_SRC_INV_DST_COLOR; break;
+
+ /* (f, f, f, 1), f = min(As, 1 - Ad) = min(As, 1 - 1) = 0
+ * So (f, f, f, 1) = (0, 0, 0, 1). Since there is no destination alpha and
+ * the only supported alpha operation is GL_FUNC_ADD, the result modulating
+ * the source alpha with the alpha factor is largely irrelevant.
+ */
+ case GL_SRC_ALPHA_SATURATE: a |= SDM_SRC_ZERO; break;
+
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
}
switch (ctx->Color.BlendDstRGB) {
- case GL_SRC_ALPHA: a |= SDM_DST_SRC_ALPHA; break;
- case GL_ONE_MINUS_SRC_ALPHA: a |= SDM_DST_INV_SRC_ALPHA; break;
case GL_ZERO: a |= SDM_DST_ZERO; break;
case GL_ONE: a |= SDM_DST_ONE; break;
case GL_SRC_COLOR: a |= SDM_DST_SRC_COLOR; break;
case GL_ONE_MINUS_SRC_COLOR: a |= SDM_DST_INV_SRC_COLOR; break;
+ case GL_SRC_ALPHA: a |= SDM_DST_SRC_ALPHA; break;
+ case GL_ONE_MINUS_SRC_ALPHA: a |= SDM_DST_INV_SRC_ALPHA; break;
case GL_DST_ALPHA: a |= SDM_DST_ONE; break;
case GL_ONE_MINUS_DST_ALPHA: a |= SDM_DST_ZERO; break;
+ case GL_DST_COLOR: a |= SDM_DST_DST_COLOR; break;
+ case GL_ONE_MINUS_DST_COLOR: a |= SDM_DST_INV_DST_COLOR; break;
+
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
imesa->i810Screen->backPitchBits);
i810XMesaSetBackClipRects( imesa );
}
-
- /* We want to update the s/w rast state too so that r200SetBuffer()
- * gets called.
- */
- _swrast_DrawBuffer(ctx, mode);
}
imesa->Setup[I810_CTXREG_LCS] |= LCS_CULL_DISABLE;
break;
case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE_NV:
I810_STATECHANGE(imesa, I810_UPLOAD_CTX);
if (ctx->Texture.CurrentUnit == 0) {
imesa->Setup[I810_CTXREG_MT] &= ~MT_TEXEL0_ENABLE;
GLint x, GLint y,
GLsizei width, GLsizei height )
{
- /* update size of Mesa/software ancillary buffers */
- _mesa_ResizeBuffersMESA();
i810CalcViewport( ctx );
}
MC_UPDATE_DEST |
MC_DEST_CURRENT |
MC_UPDATE_ARG1 |
- MC_ARG1_ITERATED_COLOR |
- MC_ARG1_DONT_REPLICATE_ALPHA |
- MC_ARG1_DONT_INVERT |
+ ((MC_ARG_ITERATED_COLOR |
+ MC_ARG_DONT_REPLICATE_ALPHA |
+ MC_ARG_DONT_INVERT) << MC_ARG1_SHIFT) |
MC_UPDATE_ARG2 |
- MC_ARG2_ONE |
- MC_ARG2_DONT_REPLICATE_ALPHA |
- MC_ARG2_DONT_INVERT |
+ ((MC_ARG_ONE |
+ MC_ARG_DONT_REPLICATE_ALPHA |
+ MC_ARG_DONT_INVERT) << MC_ARG2_SHIFT) |
MC_UPDATE_OP |
MC_OP_ARG1 );
MC_UPDATE_DEST |
MC_DEST_CURRENT |
MC_UPDATE_ARG1 |
- MC_ARG1_ONE |
- MC_ARG1_DONT_REPLICATE_ALPHA |
- MC_ARG1_DONT_INVERT |
+ ((MC_ARG_ONE |
+ MC_ARG_DONT_REPLICATE_ALPHA |
+ MC_ARG_DONT_INVERT) << MC_ARG1_SHIFT) |
MC_UPDATE_ARG2 |
- MC_ARG2_ONE |
- MC_ARG2_DONT_REPLICATE_ALPHA |
- MC_ARG2_DONT_INVERT |
+ ((MC_ARG_ONE |
+ MC_ARG_DONT_REPLICATE_ALPHA |
+ MC_ARG_DONT_INVERT) << MC_ARG2_SHIFT) |
MC_UPDATE_OP |
MC_OP_DISABLE );
MC_UPDATE_DEST |
MC_DEST_CURRENT |
MC_UPDATE_ARG1 |
- MC_ARG1_CURRENT_COLOR |
- MC_ARG1_REPLICATE_ALPHA |
- MC_ARG1_DONT_INVERT |
+ ((MC_ARG_CURRENT_COLOR |
+ MC_ARG_REPLICATE_ALPHA |
+ MC_ARG_DONT_INVERT) << MC_ARG1_SHIFT) |
MC_UPDATE_ARG2 |
- MC_ARG2_ONE |
- MC_ARG2_DONT_REPLICATE_ALPHA |
- MC_ARG2_DONT_INVERT |
+ ((MC_ARG_ONE |
+ MC_ARG_DONT_REPLICATE_ALPHA |
+ MC_ARG_DONT_INVERT) << MC_ARG2_SHIFT) |
MC_UPDATE_OP |
MC_OP_DISABLE );
imesa->Setup[I810_CTXREG_MA0] = ( GFX_OP_MAP_ALPHA_STAGES |
MA_STAGE_0 |
MA_UPDATE_ARG1 |
- MA_ARG1_ITERATED_ALPHA |
- MA_ARG1_DONT_INVERT |
+ ((MA_ARG_ITERATED_ALPHA |
+ MA_ARG_DONT_INVERT) << MA_ARG1_SHIFT) |
MA_UPDATE_ARG2 |
- MA_ARG2_CURRENT_ALPHA |
- MA_ARG2_DONT_INVERT |
+ ((MA_ARG_CURRENT_ALPHA |
+ MA_ARG_DONT_INVERT) << MA_ARG2_SHIFT) |
MA_UPDATE_OP |
MA_OP_ARG1 );
imesa->Setup[I810_CTXREG_MA1] = ( GFX_OP_MAP_ALPHA_STAGES |
MA_STAGE_1 |
MA_UPDATE_ARG1 |
- MA_ARG1_CURRENT_ALPHA |
- MA_ARG1_DONT_INVERT |
+ ((MA_ARG_CURRENT_ALPHA |
+ MA_ARG_DONT_INVERT) << MA_ARG1_SHIFT) |
MA_UPDATE_ARG2 |
- MA_ARG2_CURRENT_ALPHA |
- MA_ARG2_DONT_INVERT |
+ ((MA_ARG_CURRENT_ALPHA |
+ MA_ARG_DONT_INVERT) << MA_ARG2_SHIFT) |
MA_UPDATE_OP |
MA_OP_ARG1 );
imesa->Setup[I810_CTXREG_MA2] = ( GFX_OP_MAP_ALPHA_STAGES |
MA_STAGE_2 |
MA_UPDATE_ARG1 |
- MA_ARG1_CURRENT_ALPHA |
- MA_ARG1_DONT_INVERT |
+ ((MA_ARG_CURRENT_ALPHA |
+ MA_ARG_DONT_INVERT) << MA_ARG1_SHIFT) |
MA_UPDATE_ARG2 |
- MA_ARG2_CURRENT_ALPHA |
- MA_ARG2_DONT_INVERT |
+ ((MA_ARG_CURRENT_ALPHA |
+ MA_ARG_DONT_INVERT) << MA_ARG2_SHIFT) |
MA_UPDATE_OP |
MA_OP_ARG1 );
if (imesa->glCtx->Visual.doubleBufferMode && imesa->sarea->pf_current_page == 0) {
/* use back buffer by default */
- imesa->drawMap = i810Screen->back.map;
- imesa->readMap = i810Screen->back.map;
imesa->BufferSetup[I810_DESTREG_DI1] = (i810Screen->backOffset |
i810Screen->backPitchBits);
} else {
/* use front buffer by default */
- imesa->drawMap = (char *)imesa->driScreen->pFB;
- imesa->readMap = (char *)imesa->driScreen->pFB;
imesa->BufferSetup[I810_DESTREG_DI1] = (i810Screen->fbOffset |
i810Screen->backPitchBits);
}