static void
-i810SetTexBorderColor( i810TextureObjectPtr t, GLubyte color[4] )
+i810SetTexBorderColor( i810TextureObjectPtr t, const GLfloat color[4] )
{
/* Need a fallback.
*/
i810SetTexWrapping( t, texObj->WrapS, texObj->WrapT );
/*i830SetTexMaxAnisotropy( t, texObj->MaxAnisotropy );*/
i810SetTexFilter( imesa, t, texObj->MinFilter, texObj->MagFilter, bias );
- i810SetTexBorderColor( t, texObj->_BorderChan );
+ i810SetTexBorderColor( t, texObj->BorderColor );
}
return t;
break;
case GL_TEXTURE_BORDER_COLOR:
- i810SetTexBorderColor( t, tObj->_BorderChan );
+ i810SetTexBorderColor( t, tObj->BorderColor );
break;
case GL_TEXTURE_BASE_LEVEL: