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Drop GLcontext typedef and use struct gl_context instead
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
i810
/
i810tex.h
diff --git
a/src/mesa/drivers/dri/i810/i810tex.h
b/src/mesa/drivers/dri/i810/i810tex.h
index 28958dcb4b241261828385cd67c810dc9149a80c..b396848b79f243630b0b24c77308bbbedadb5c2a 100644
(file)
--- a/
src/mesa/drivers/dri/i810/i810tex.h
+++ b/
src/mesa/drivers/dri/i810/i810tex.h
@@
-68,7
+68,7
@@
struct i810_texture_object_t {
};
-void i810UpdateTextureState(
GL
context *ctx );
+void i810UpdateTextureState(
struct gl_
context *ctx );
void i810InitTextureFuncs( struct dd_function_table *functions );
void i810DestroyTexObj( i810ContextPtr imesa, i810TextureObjectPtr t );