};
void i810UpdateTextureState( GLcontext *ctx );
-void i810InitTextureFuncs( GLcontext *ctx );
+void i810InitTextureFuncs( struct dd_function_table *functions );
void i810DestroyTexObj( i810ContextPtr imesa, i810TextureObjectPtr t );
int i810UploadTexImagesLocked( i810ContextPtr imesa, i810TextureObjectPtr t );