+++ /dev/null
-/*
- * GLX Hardware Device Driver for Intel i810
- * Copyright (C) 1999 Keith Whitwell
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
- * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "main/glheader.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-#include "main/simple_list.h"
-#include "main/enums.h"
-#include "main/mm.h"
-
-#include "i810screen.h"
-#include "i810_dri.h"
-
-#include "i810context.h"
-#include "i810tex.h"
-#include "i810state.h"
-#include "i810ioctl.h"
-
-
-
-
-static void i810SetTexImages( i810ContextPtr imesa,
- struct gl_texture_object *tObj )
-{
- GLuint height, width, pitch, i, textureFormat, log_pitch;
- i810TextureObjectPtr t = (i810TextureObjectPtr) tObj->DriverData;
- const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
- GLint numLevels;
- GLint log2Width, log2Height;
-
-/* fprintf(stderr, "%s\n", __FUNCTION__); */
-
- t->texelBytes = 2;
- switch (baseImage->TexFormat) {
- case MESA_FORMAT_ARGB1555:
- textureFormat = MI1_FMT_16BPP | MI1_PF_16BPP_ARGB1555;
- break;
- case MESA_FORMAT_ARGB4444:
- textureFormat = MI1_FMT_16BPP | MI1_PF_16BPP_ARGB4444;
- break;
- case MESA_FORMAT_RGB565:
- textureFormat = MI1_FMT_16BPP | MI1_PF_16BPP_RGB565;
- break;
- case MESA_FORMAT_AL88:
- textureFormat = MI1_FMT_16BPP | MI1_PF_16BPP_AY88;
- break;
- case MESA_FORMAT_YCBCR:
- textureFormat = MI1_FMT_422 | MI1_PF_422_YCRCB_SWAP_Y
- | MI1_COLOR_CONV_ENABLE;
- break;
- case MESA_FORMAT_YCBCR_REV:
- textureFormat = MI1_FMT_422 | MI1_PF_422_YCRCB
- | MI1_COLOR_CONV_ENABLE;
- break;
- case MESA_FORMAT_CI8:
- textureFormat = MI1_FMT_8CI | MI1_PF_8CI_ARGB4444;
- t->texelBytes = 1;
- break;
-
- default:
- fprintf(stderr, "i810SetTexImages: bad image->Format\n" );
- return;
- }
-
- driCalculateTextureFirstLastLevel( (driTextureObject *) t );
-
- numLevels = t->base.lastLevel - t->base.firstLevel + 1;
-
- log2Width = tObj->Image[0][t->base.firstLevel]->WidthLog2;
- log2Height = tObj->Image[0][t->base.firstLevel]->HeightLog2;
-
- /* Figure out the amount of memory required to hold all the mipmap
- * levels. Choose the smallest pitch to accomodate the largest
- * mipmap:
- */
- width = tObj->Image[0][t->base.firstLevel]->Width * t->texelBytes;
- for (pitch = 32, log_pitch=2 ; pitch < width ; pitch *= 2 )
- log_pitch++;
-
- /* All images must be loaded at this pitch. Count the number of
- * lines required:
- */
- for ( height = i = 0 ; i < numLevels ; i++ ) {
- t->image[i].image = tObj->Image[0][t->base.firstLevel + i];
- t->image[i].offset = height * pitch;
- t->image[i].internalFormat = baseImage->_BaseFormat;
- height += t->image[i].image->Height;
- }
-
- t->Pitch = pitch;
- t->base.totalSize = height*pitch;
- t->max_level = i-1;
- t->dirty = I810_UPLOAD_TEX0 | I810_UPLOAD_TEX1;
- t->Setup[I810_TEXREG_MI1] = (MI1_MAP_0 | textureFormat | log_pitch);
- t->Setup[I810_TEXREG_MLL] = (GFX_OP_MAP_LOD_LIMITS |
- MLL_MAP_0 |
- MLL_UPDATE_MAX_MIP |
- MLL_UPDATE_MIN_MIP |
- ((numLevels - 1) << MLL_MIN_MIP_SHIFT));
-
- LOCK_HARDWARE( imesa );
- i810UploadTexImagesLocked( imesa, t );
- UNLOCK_HARDWARE( imesa );
-}
-
-/* ================================================================
- * Texture combine functions
- */
-
-
-static void set_color_stage( unsigned color, int stage,
- i810ContextPtr imesa )
-{
- if ( color != imesa->Setup[I810_CTXREG_MC0 + stage] ) {
- I810_STATECHANGE( imesa, I810_UPLOAD_CTX );
- imesa->Setup[I810_CTXREG_MC0 + stage] = color;
- }
-}
-
-
-static void set_alpha_stage( unsigned alpha, int stage,
- i810ContextPtr imesa )
-{
- if ( alpha != imesa->Setup[I810_CTXREG_MA0 + stage] ) {
- I810_STATECHANGE( imesa, I810_UPLOAD_CTX );
- imesa->Setup[I810_CTXREG_MA0 + stage] = alpha;
- }
-}
-
-
-static const unsigned operand_modifiers[] = {
- 0, MC_ARG_INVERT,
- MC_ARG_REPLICATE_ALPHA, MC_ARG_INVERT | MC_ARG_REPLICATE_ALPHA
-};
-
-/**
- * Configure the hardware bits for the specified texture environment.
- *
- * Configures the hardware bits for the texture environment state for the
- * specified texture unit. As combine stages are added, the values pointed
- * to by \c color_stage and \c alpha_stage are incremented.
- *
- * \param ctx GL context pointer.
- * \param unit Texture unit to be added.
- * \param color_stage Next available hardware color combine stage.
- * \param alpha_stage Next available hardware alpha combine stage.
- *
- * \returns
- * If the combine mode for the specified texture unit could be added without
- * requiring a software fallback, \c GL_TRUE is returned. Otherwise,
- * \c GL_FALSE is returned.
- *
- * \todo
- * If the mode is (GL_REPLACE, GL_PREVIOUS), treat it as though the texture
- * stage is disabled. That is, don't emit any combine stages.
- *
- * \todo
- * Add support for ATI_texture_env_combine3 modes. This will require using
- * two combine stages.
- *
- * \todo
- * Add support for the missing \c GL_INTERPOLATE modes. This will require
- * using all three combine stages. There is a comment in the function
- * describing how this might work.
- *
- * \todo
- * If, after all the combine stages have been emitted, a texture is never
- * actually used, disable the texture unit. That should save texture some
- * memory bandwidth. This won't happen in this function, but this seems like
- * a reasonable place to make note of it.
- */
-static GLboolean
-i810UpdateTexEnvCombine( struct gl_context *ctx, GLuint unit,
- int * color_stage, int * alpha_stage )
-{
- i810ContextPtr imesa = I810_CONTEXT(ctx);
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- GLuint color_arg[3] = {
- MC_ARG_ONE, MC_ARG_ONE, MC_ARG_ONE
- };
- GLuint alpha_arg[3] = {
- MA_ARG_ITERATED_ALPHA, MA_ARG_ITERATED_ALPHA, MA_ARG_ITERATED_ALPHA
- };
- GLuint i;
- GLuint color_combine, alpha_combine;
- const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
- const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
- GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
- GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
-
-
- if ( !texUnit->_ReallyEnabled ) {
- return GL_TRUE;
- }
-
-
- if ((*color_stage >= 3) || (*alpha_stage >= 3)) {
- return GL_FALSE;
- }
-
-
- /* Step 1:
- * Extract the color and alpha combine function arguments.
- */
-
- for ( i = 0 ; i < numColorArgs ; i++ ) {
- unsigned op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
- assert(op >= 0);
- assert(op <= 3);
- switch ( texUnit->_CurrentCombine->SourceRGB[i] ) {
- case GL_TEXTURE0:
- color_arg[i] = MC_ARG_TEX0_COLOR;
- break;
- case GL_TEXTURE1:
- color_arg[i] = MC_ARG_TEX1_COLOR;
- break;
- case GL_TEXTURE:
- color_arg[i] = (unit == 0)
- ? MC_ARG_TEX0_COLOR : MC_ARG_TEX1_COLOR;
- break;
- case GL_CONSTANT:
- color_arg[i] = MC_ARG_COLOR_FACTOR;
- break;
- case GL_PRIMARY_COLOR:
- color_arg[i] = MC_ARG_ITERATED_COLOR;
- break;
- case GL_PREVIOUS:
- color_arg[i] = (unit == 0)
- ? MC_ARG_ITERATED_COLOR : MC_ARG_CURRENT_COLOR;
- break;
- case GL_ZERO:
- /* Toggle the low bit of the op value. The is the 'invert' bit,
- * and it acts to convert GL_ZERO+op to the equivalent GL_ONE+op.
- */
- op ^= 1;
-
- /*FALLTHROUGH*/
-
- case GL_ONE:
- color_arg[i] = MC_ARG_ONE;
- break;
- default:
- return GL_FALSE;
- }
-
- color_arg[i] |= operand_modifiers[op];
- }
-
-
- for ( i = 0 ; i < numAlphaArgs ; i++ ) {
- unsigned op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
- assert(op >= 0);
- assert(op <= 1);
- switch ( texUnit->_CurrentCombine->SourceA[i] ) {
- case GL_TEXTURE0:
- alpha_arg[i] = MA_ARG_TEX0_ALPHA;
- break;
- case GL_TEXTURE1:
- alpha_arg[i] = MA_ARG_TEX1_ALPHA;
- break;
- case GL_TEXTURE:
- alpha_arg[i] = (unit == 0)
- ? MA_ARG_TEX0_ALPHA : MA_ARG_TEX1_ALPHA;
- break;
- case GL_CONSTANT:
- alpha_arg[i] = MA_ARG_ALPHA_FACTOR;
- break;
- case GL_PRIMARY_COLOR:
- alpha_arg[i] = MA_ARG_ITERATED_ALPHA;
- break;
- case GL_PREVIOUS:
- alpha_arg[i] = (unit == 0)
- ? MA_ARG_ITERATED_ALPHA : MA_ARG_CURRENT_ALPHA;
- break;
- case GL_ZERO:
- /* Toggle the low bit of the op value. The is the 'invert' bit,
- * and it acts to convert GL_ZERO+op to the equivalent GL_ONE+op.
- */
- op ^= 1;
-
- /*FALLTHROUGH*/
-
- case GL_ONE:
- if (i != 2) {
- return GL_FALSE;
- }
-
- alpha_arg[i] = MA_ARG_ONE;
- break;
- default:
- return GL_FALSE;
- }
-
- alpha_arg[i] |= operand_modifiers[op];
- }
-
-
- /* Step 2:
- * Build up the color and alpha combine functions.
- */
- switch ( texUnit->_CurrentCombine->ModeRGB ) {
- case GL_REPLACE:
- color_combine = MC_OP_ARG1;
- break;
- case GL_MODULATE:
- color_combine = MC_OP_MODULATE + RGBshift;
- RGBshift = 0;
- break;
- case GL_ADD:
- color_combine = MC_OP_ADD;
- break;
- case GL_ADD_SIGNED:
- color_combine = MC_OP_ADD_SIGNED;
- break;
- case GL_SUBTRACT:
- color_combine = MC_OP_SUBTRACT;
- break;
- case GL_INTERPOLATE:
- /* For interpolation, the i810 hardware has some limitations. It
- * can't handle using the secondary or diffuse color (diffuse alpha
- * is okay) for the third argument.
- *
- * It is possible to emulate the missing modes by using multiple
- * combine stages. Unfortunately it requires all three stages to
- * emulate a single interpolate stage. The (arg0*arg2) portion is
- * done in stage zero and writes to MC_DEST_ACCUMULATOR. The
- * (arg1*(1-arg2)) portion is done in stage 1, and the final stage is
- * (MC_ARG1_ACCUMULATOR | MC_ARG2_CURRENT_COLOR | MC_OP_ADD).
- *
- * It can also be done without using the accumulator by rearranging
- * the equation as (arg1 + (arg2 * (arg0 - arg1))). Too bad the i810
- * doesn't support the MODULATE_AND_ADD mode that the i830 supports.
- * If it did, the interpolate could be done in only two stages.
- */
-
- if ( (color_arg[2] & MC_ARG_INVERT) != 0 ) {
- unsigned temp = color_arg[0];
-
- color_arg[0] = color_arg[1];
- color_arg[1] = temp;
- color_arg[2] &= ~MC_ARG_INVERT;
- }
-
- switch (color_arg[2]) {
- case (MC_ARG_ONE):
- case (MC_ARG_ONE | MC_ARG_REPLICATE_ALPHA):
- color_combine = MC_OP_ARG1;
- color_arg[1] = MC_ARG_ONE;
- break;
-
- case (MC_ARG_COLOR_FACTOR):
- return GL_FALSE;
-
- case (MC_ARG_COLOR_FACTOR | MC_ARG_REPLICATE_ALPHA):
- color_combine = MC_OP_LIN_BLEND_ALPHA_FACTOR;
- break;
-
- case (MC_ARG_ITERATED_COLOR):
- return GL_FALSE;
-
- case (MC_ARG_ITERATED_COLOR | MC_ARG_REPLICATE_ALPHA):
- color_combine = MC_OP_LIN_BLEND_ITER_ALPHA;
- break;
-
- case (MC_ARG_SPECULAR_COLOR):
- case (MC_ARG_SPECULAR_COLOR | MC_ARG_REPLICATE_ALPHA):
- return GL_FALSE;
-
- case (MC_ARG_TEX0_COLOR):
- color_combine = MC_OP_LIN_BLEND_TEX0_COLOR;
- break;
-
- case (MC_ARG_TEX0_COLOR | MC_ARG_REPLICATE_ALPHA):
- color_combine = MC_OP_LIN_BLEND_TEX0_ALPHA;
- break;
-
- case (MC_ARG_TEX1_COLOR):
- color_combine = MC_OP_LIN_BLEND_TEX1_COLOR;
- break;
-
- case (MC_ARG_TEX1_COLOR | MC_ARG_REPLICATE_ALPHA):
- color_combine = MC_OP_LIN_BLEND_TEX1_ALPHA;
- break;
-
- default:
- return GL_FALSE;
- }
- break;
-
- default:
- return GL_FALSE;
- }
-
-
- switch ( texUnit->_CurrentCombine->ModeA ) {
- case GL_REPLACE:
- alpha_combine = MA_OP_ARG1;
- break;
- case GL_MODULATE:
- alpha_combine = MA_OP_MODULATE + Ashift;
- Ashift = 0;
- break;
- case GL_ADD:
- alpha_combine = MA_OP_ADD;
- break;
- case GL_ADD_SIGNED:
- alpha_combine = MA_OP_ADD_SIGNED;
- break;
- case GL_SUBTRACT:
- alpha_combine = MA_OP_SUBTRACT;
- break;
- case GL_INTERPOLATE:
- if ( (alpha_arg[2] & MA_ARG_INVERT) != 0 ) {
- unsigned temp = alpha_arg[0];
-
- alpha_arg[0] = alpha_arg[1];
- alpha_arg[1] = temp;
- alpha_arg[2] &= ~MA_ARG_INVERT;
- }
-
- switch (alpha_arg[2]) {
- case MA_ARG_ONE:
- alpha_combine = MA_OP_ARG1;
- alpha_arg[1] = MA_ARG_ITERATED_ALPHA;
- break;
-
- case MA_ARG_ALPHA_FACTOR:
- alpha_combine = MA_OP_LIN_BLEND_ALPHA_FACTOR;
- break;
-
- case MA_ARG_ITERATED_ALPHA:
- alpha_combine = MA_OP_LIN_BLEND_ITER_ALPHA;
- break;
-
- case MA_ARG_TEX0_ALPHA:
- alpha_combine = MA_OP_LIN_BLEND_TEX0_ALPHA;
- break;
-
- case MA_ARG_TEX1_ALPHA:
- alpha_combine = MA_OP_LIN_BLEND_TEX1_ALPHA;
- break;
-
- default:
- return GL_FALSE;
- }
- break;
-
- default:
- return GL_FALSE;
- }
-
-
- color_combine |= GFX_OP_MAP_COLOR_STAGES | (*color_stage << MC_STAGE_SHIFT)
- | MC_UPDATE_DEST | MC_DEST_CURRENT
- | MC_UPDATE_ARG1 | (color_arg[0] << MC_ARG1_SHIFT)
- | MC_UPDATE_ARG2 | (color_arg[1] << MC_ARG2_SHIFT)
- | MC_UPDATE_OP;
-
- alpha_combine |= GFX_OP_MAP_ALPHA_STAGES | (*alpha_stage << MA_STAGE_SHIFT)
- | MA_UPDATE_ARG1 | (alpha_arg[0] << MA_ARG1_SHIFT)
- | MA_UPDATE_ARG2 | (alpha_arg[1] << MA_ARG2_SHIFT)
- | MA_UPDATE_OP;
-
- set_color_stage( color_combine, *color_stage, imesa );
- set_alpha_stage( alpha_combine, *alpha_stage, imesa );
- (*color_stage)++;
- (*alpha_stage)++;
-
-
- /* Step 3:
- * Apply the scale factor.
- */
- /* The only operation where the i810 directly supports adding a post-
- * scale factor is modulate. For all the other modes the post-scale is
- * emulated by inserting and extra modulate stage. For the modulate
- * case, the scaling is handled above when color_combine / alpha_combine
- * are initially set.
- */
-
- if ( RGBshift != 0 ) {
- const unsigned color_scale = GFX_OP_MAP_COLOR_STAGES
- | (*color_stage << MC_STAGE_SHIFT)
- | MC_UPDATE_DEST | MC_DEST_CURRENT
- | MC_UPDATE_ARG1 | (MC_ARG_CURRENT_COLOR << MC_ARG1_SHIFT)
- | MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
- | MC_UPDATE_OP | (MC_OP_MODULATE + RGBshift);
-
- if ( *color_stage >= 3 ) {
- return GL_FALSE;
- }
-
- set_color_stage( color_scale, *color_stage, imesa );
- (*color_stage)++;
- }
-
-
- if ( Ashift != 0 ) {
- const unsigned alpha_scale = GFX_OP_MAP_ALPHA_STAGES
- | (*alpha_stage << MA_STAGE_SHIFT)
- | MA_UPDATE_ARG1 | (MA_ARG_CURRENT_ALPHA << MA_ARG1_SHIFT)
- | MA_UPDATE_ARG2 | (MA_ARG_ONE << MA_ARG2_SHIFT)
- | MA_UPDATE_OP | (MA_OP_MODULATE + Ashift);
-
- if ( *alpha_stage >= 3 ) {
- return GL_FALSE;
- }
-
- set_alpha_stage( alpha_scale, *alpha_stage, imesa );
- (*alpha_stage)++;
- }
-
- return GL_TRUE;
-}
-
-static GLboolean enable_tex_common( struct gl_context *ctx, GLuint unit )
-{
- i810ContextPtr imesa = I810_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *tObj = texUnit->_Current;
- i810TextureObjectPtr t = (i810TextureObjectPtr)tObj->DriverData;
-
- if (tObj->Image[0][tObj->BaseLevel]->Border > 0) {
- return GL_FALSE;
- }
-
- /* Upload teximages (not pipelined)
- */
- if (t->base.dirty_images[0]) {
- I810_FIREVERTICES(imesa);
- i810SetTexImages( imesa, tObj );
- if (!t->base.memBlock) {
- return GL_FALSE;
- }
- }
-
- /* Update state if this is a different texture object to last
- * time.
- */
- if (imesa->CurrentTexObj[unit] != t) {
- I810_STATECHANGE(imesa, (I810_UPLOAD_TEX0<<unit));
- imesa->CurrentTexObj[unit] = t;
- t->base.bound |= (1U << unit);
-
- /* XXX: should be locked */
- driUpdateTextureLRU( (driTextureObject *) t );
- }
-
- imesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
- return GL_TRUE;
-}
-
-static GLboolean enable_tex_rect( struct gl_context *ctx, GLuint unit )
-{
- i810ContextPtr imesa = I810_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *tObj = texUnit->_Current;
- i810TextureObjectPtr t = (i810TextureObjectPtr)tObj->DriverData;
- GLint Width, Height;
-
- Width = tObj->Image[0][t->base.firstLevel]->Width - 1;
- Height = tObj->Image[0][t->base.firstLevel]->Height - 1;
-
- I810_STATECHANGE(imesa, (I810_UPLOAD_TEX0<<unit));
- t->Setup[I810_TEXREG_MCS] &= ~MCS_NORMALIZED_COORDS;
- t->Setup[I810_TEXREG_MCS] |= MCS_UPDATE_NORMALIZED;
- t->Setup[I810_TEXREG_MI2] = (MI2_DIMENSIONS_ARE_EXACT |
- (Height << MI2_HEIGHT_SHIFT) | Width);
-
- return GL_TRUE;
-}
-
-static GLboolean enable_tex_2d( struct gl_context *ctx, GLuint unit )
-{
- i810ContextPtr imesa = I810_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *tObj = texUnit->_Current;
- i810TextureObjectPtr t = (i810TextureObjectPtr)tObj->DriverData;
- GLint log2Width, log2Height;
-
-
- log2Width = tObj->Image[0][t->base.firstLevel]->WidthLog2;
- log2Height = tObj->Image[0][t->base.firstLevel]->HeightLog2;
-
- I810_STATECHANGE(imesa, (I810_UPLOAD_TEX0<<unit));
- t->Setup[I810_TEXREG_MCS] |= MCS_NORMALIZED_COORDS | MCS_UPDATE_NORMALIZED;
- t->Setup[I810_TEXREG_MI2] = (MI2_DIMENSIONS_ARE_LOG2 |
- (log2Height << MI2_HEIGHT_SHIFT) | log2Width);
-
- return GL_TRUE;
-}
-
-static void disable_tex( struct gl_context *ctx, GLuint unit )
-{
- i810ContextPtr imesa = I810_CONTEXT(ctx);
-
- imesa->CurrentTexObj[unit] = 0;
- imesa->TexEnvImageFmt[unit] = 0;
- imesa->dirty &= ~(I810_UPLOAD_TEX0<<unit);
-
-}
-
-/**
- * Update hardware state for a texture unit.
- *
- * \todo
- * 1D textures should be supported! Just use a 2D texture with the second
- * texture coordinate value fixed at 0.0.
- */
-static void i810UpdateTexUnit( struct gl_context *ctx, GLuint unit,
- int * next_color_stage, int * next_alpha_stage )
-{
- i810ContextPtr imesa = I810_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- GLboolean ret;
-
- switch(texUnit->_ReallyEnabled) {
- case TEXTURE_2D_BIT:
- ret = enable_tex_common( ctx, unit);
- ret &= enable_tex_2d(ctx, unit);
- if (ret == GL_FALSE) {
- FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_TRUE );
- }
- break;
- case TEXTURE_RECT_BIT:
- ret = enable_tex_common( ctx, unit);
- ret &= enable_tex_rect(ctx, unit);
- if (ret == GL_FALSE) {
- FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_TRUE );
- }
- break;
- case 0:
- disable_tex(ctx, unit);
- break;
- }
-
-
- if (!i810UpdateTexEnvCombine( ctx, unit,
- next_color_stage, next_alpha_stage )) {
- FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_TRUE );
- }
-
- return;
-}
-
-
-void i810UpdateTextureState( struct gl_context *ctx )
-{
- static const unsigned color_pass[3] = {
- GFX_OP_MAP_COLOR_STAGES | MC_STAGE_0 | MC_UPDATE_DEST | MC_DEST_CURRENT
- | MC_UPDATE_ARG1 | (MC_ARG_ITERATED_COLOR << MC_ARG1_SHIFT)
- | MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
- | MC_UPDATE_OP | MC_OP_ARG1,
- GFX_OP_MAP_COLOR_STAGES | MC_STAGE_1 | MC_UPDATE_DEST | MC_DEST_CURRENT
- | MC_UPDATE_ARG1 | (MC_ARG_CURRENT_COLOR << MC_ARG1_SHIFT)
- | MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
- | MC_UPDATE_OP | MC_OP_ARG1,
- GFX_OP_MAP_COLOR_STAGES | MC_STAGE_2 | MC_UPDATE_DEST | MC_DEST_CURRENT
- | MC_UPDATE_ARG1 | (MC_ARG_CURRENT_COLOR << MC_ARG1_SHIFT)
- | MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
- | MC_UPDATE_OP | MC_OP_ARG1
- };
- static const unsigned alpha_pass[3] = {
- GFX_OP_MAP_ALPHA_STAGES | MA_STAGE_0
- | MA_UPDATE_ARG1 | (MA_ARG_ITERATED_ALPHA << MA_ARG1_SHIFT)
- | MA_UPDATE_ARG2 | (MA_ARG_ITERATED_ALPHA << MA_ARG2_SHIFT)
- | MA_UPDATE_OP | MA_OP_ARG1,
- GFX_OP_MAP_ALPHA_STAGES | MA_STAGE_1
- | MA_UPDATE_ARG1 | (MA_ARG_CURRENT_ALPHA << MA_ARG1_SHIFT)
- | MA_UPDATE_ARG2 | (MA_ARG_CURRENT_ALPHA << MA_ARG2_SHIFT)
- | MA_UPDATE_OP | MA_OP_ARG1,
- GFX_OP_MAP_ALPHA_STAGES | MA_STAGE_2
- | MA_UPDATE_ARG1 | (MA_ARG_CURRENT_ALPHA << MA_ARG1_SHIFT)
- | MA_UPDATE_ARG2 | (MA_ARG_CURRENT_ALPHA << MA_ARG2_SHIFT)
- | MA_UPDATE_OP | MA_OP_ARG1
- };
- i810ContextPtr imesa = I810_CONTEXT(ctx);
- int next_color_stage = 0;
- int next_alpha_stage = 0;
-
-
- /* fprintf(stderr, "%s\n", __FUNCTION__); */
- FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_FALSE );
-
- i810UpdateTexUnit( ctx, 0, & next_color_stage, & next_alpha_stage );
- i810UpdateTexUnit( ctx, 1, & next_color_stage, & next_alpha_stage );
-
- /* There needs to be at least one combine stage emitted that just moves
- * the incoming primary color to the current color register. In addition,
- * there number be the same number of color and alpha stages emitted.
- * Finally, if there are less than 3 combine stages, a MC_OP_DISABLE stage
- * must be emitted.
- */
-
- while ( (next_color_stage == 0) ||
- (next_color_stage < next_alpha_stage) ) {
- set_color_stage( color_pass[ next_color_stage ], next_color_stage,
- imesa );
- next_color_stage++;
- }
-
- assert( next_color_stage <= 3 );
-
- while ( next_alpha_stage < next_color_stage ) {
- set_alpha_stage( alpha_pass[ next_alpha_stage ], next_alpha_stage,
- imesa );
- next_alpha_stage++;
- }
-
- assert( next_alpha_stage <= 3 );
- assert( next_color_stage == next_alpha_stage );
-
- if ( next_color_stage < 3 ) {
- const unsigned color = GFX_OP_MAP_COLOR_STAGES
- | (next_color_stage << MC_STAGE_SHIFT)
- | MC_UPDATE_DEST | MC_DEST_CURRENT
- | MC_UPDATE_ARG1 | (MC_ARG_ONE << MC_ARG1_SHIFT)
- | MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
- | MC_UPDATE_OP | (MC_OP_DISABLE);
-
- const unsigned alpha = GFX_OP_MAP_ALPHA_STAGES
- | (next_color_stage << MC_STAGE_SHIFT)
- | MA_UPDATE_ARG1 | (MA_ARG_CURRENT_ALPHA << MA_ARG1_SHIFT)
- | MA_UPDATE_ARG2 | (MA_ARG_CURRENT_ALPHA << MA_ARG2_SHIFT)
- | MA_UPDATE_OP | (MA_OP_ARG1);
-
- set_color_stage( color, next_color_stage, imesa );
- set_alpha_stage( alpha, next_alpha_stage, imesa );
- }
-}