In gl_texture_image replace IntFormat with InternalFormat and Format with
[mesa.git] / src / mesa / drivers / dri / i810 / i810texstate.c
index 6b6d1d727fceac6fd55e9616825cc55eea3f209d..5133ea44d4bb1800e32fc1e640f1690785ef85b7 100644 (file)
@@ -106,7 +106,7 @@ static void i810SetTexImages( i810ContextPtr imesa,
    for ( height = i = 0 ; i < numLevels ; i++ ) {
       t->image[i].image = tObj->Image[0][t->base.firstLevel + i];
       t->image[i].offset = height * pitch;
-      t->image[i].internalFormat = baseImage->Format;
+      t->image[i].internalFormat = baseImage->_BaseFormat;
       height += t->image[i].image->Height;
    }
 
@@ -591,7 +591,7 @@ static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit,
          * texture environment state has changed.
          */
 
-        imesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->Format;
+        imesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
       }
       else {
         imesa->CurrentTexObj[unit] = 0;