dri: Remove all DRI1 drivers
[mesa.git] / src / mesa / drivers / dri / i810 / i810tris.c
diff --git a/src/mesa/drivers/dri/i810/i810tris.c b/src/mesa/drivers/dri/i810/i810tris.c
deleted file mode 100644 (file)
index ec22a3d..0000000
+++ /dev/null
@@ -1,872 +0,0 @@
-/**************************************************************************
-
-Copyright 2001 VA Linux Systems Inc., Fremont, California.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- *   Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "main/macros.h"
-#include "main/enums.h"
-#include "main/colormac.h"
-
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-#include "i810screen.h"
-#include "i810_dri.h"
-
-#include "i810tris.h"
-#include "i810state.h"
-#include "i810vb.h"
-#include "i810ioctl.h"
-
-static void i810RenderPrimitive( struct gl_context *ctx, GLenum prim );
-
-/***********************************************************************
- *                    Emit primitives as inline vertices               *
- ***********************************************************************/
-
-#if defined(USE_X86_ASM)
-#define COPY_DWORDS( j, vb, vertsize, v )                              \
-do {                                                                   \
-       int __tmp;                                                      \
-       __asm__ __volatile__( "rep ; movsl"                             \
-                             : "=%c" (j), "=D" (vb), "=S" (__tmp)      \
-                             : "0" (vertsize),                         \
-                               "D" ((long)vb),                         \
-                               "S" ((long)v) );                        \
-} while (0)
-#else
-#define COPY_DWORDS( j, vb, vertsize, v )                              \
-do {                                                                   \
-   for ( j = 0 ; j < vertsize ; j++ )                                  \
-      vb[j] = ((GLuint *)v)[j];                                                \
-   vb += vertsize;                                                     \
-} while (0)
-#endif
-
-static INLINE void i810_draw_triangle( i810ContextPtr imesa,
-                                          i810VertexPtr v0,
-                                          i810VertexPtr v1,
-                                          i810VertexPtr v2 )
-{
-   GLuint vertsize = imesa->vertex_size;
-   GLuint *vb = i810AllocDmaLow( imesa, 3 * 4 * vertsize );
-   int j;
-
-   COPY_DWORDS( j, vb, vertsize, v0 );
-   COPY_DWORDS( j, vb, vertsize, v1 );
-   COPY_DWORDS( j, vb, vertsize, v2 );
-}
-
-
-static INLINE void i810_draw_quad( i810ContextPtr imesa,
-                                      i810VertexPtr v0,
-                                      i810VertexPtr v1,
-                                      i810VertexPtr v2,
-                                      i810VertexPtr v3 )
-{
-   GLuint vertsize = imesa->vertex_size;
-   GLuint *vb = i810AllocDmaLow( imesa, 6 * 4 * vertsize );
-   int j;
-
-   COPY_DWORDS( j, vb, vertsize, v0 );
-   COPY_DWORDS( j, vb, vertsize, v1 );
-   COPY_DWORDS( j, vb, vertsize, v3 );
-   COPY_DWORDS( j, vb, vertsize, v1 );
-   COPY_DWORDS( j, vb, vertsize, v2 );
-   COPY_DWORDS( j, vb, vertsize, v3 );
-}
-
-
-static INLINE void i810_draw_point( i810ContextPtr imesa,
-                                       i810VertexPtr tmp )
-{
-   GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size,
-                            imesa->glCtx->Const.MinPointSize,
-                            imesa->glCtx->Const.MaxPointSize);
-   int vertsize = imesa->vertex_size;
-   GLuint *vb = i810AllocDmaLow( imesa, 2 * 4 * vertsize );
-   int j;
-
-   /* Draw a point as a horizontal line.
-    */
-   *(float *)&vb[0] = tmp->v.x - sz + 0.125;
-   for (j = 1 ; j < vertsize ; j++)
-      vb[j] = tmp->ui[j];
-   vb += vertsize;
-
-   *(float *)&vb[0] = tmp->v.x + sz + 0.125;
-   for (j = 1 ; j < vertsize ; j++)
-      vb[j] = tmp->ui[j];
-   vb += vertsize;
-}
-
-
-static INLINE void i810_draw_line( i810ContextPtr imesa,
-                                      i810VertexPtr v0,
-                                      i810VertexPtr v1 )
-{
-   GLuint vertsize = imesa->vertex_size;
-   GLuint *vb = i810AllocDmaLow( imesa, 2 * 4 * vertsize );
-   int j;
-
-   COPY_DWORDS( j, vb, vertsize, v0 );
-   COPY_DWORDS( j, vb, vertsize, v1 );
-}
-
-
-
-/***********************************************************************
- *          Macros for t_dd_tritmp.h to draw basic primitives          *
- ***********************************************************************/
-
-#define TRI( a, b, c )                         \
-do {                                           \
-   if (0) fprintf(stderr, "hw TRI\n");         \
-   if (DO_FALLBACK)                            \
-      imesa->draw_tri( imesa, a, b, c );       \
-   else                                                \
-      i810_draw_triangle( imesa, a, b, c );    \
-} while (0)
-
-#define QUAD( a, b, c, d )                     \
-do {                                           \
-   if (0) fprintf(stderr, "hw QUAD\n");                \
-   if (DO_FALLBACK) {                          \
-      imesa->draw_tri( imesa, a, b, d );       \
-      imesa->draw_tri( imesa, b, c, d );       \
-   } else                                      \
-      i810_draw_quad( imesa, a, b, c, d );     \
-} while (0)
-
-#define LINE( v0, v1 )                         \
-do {                                           \
-   if (0) fprintf(stderr, "hw LINE\n");                \
-   if (DO_FALLBACK)                            \
-      imesa->draw_line( imesa, v0, v1 );       \
-   else                                                \
-      i810_draw_line( imesa, v0, v1 );         \
-} while (0)
-
-#define POINT( v0 )                            \
-do {                                           \
-   if (0) fprintf(stderr, "hw POINT\n");       \
-   if (DO_FALLBACK)                            \
-      imesa->draw_point( imesa, v0 );          \
-   else                                                \
-      i810_draw_point( imesa, v0 );            \
-} while (0)
-
-
-/***********************************************************************
- *              Build render functions from dd templates               *
- ***********************************************************************/
-
-#define I810_OFFSET_BIT        0x01
-#define I810_TWOSIDE_BIT       0x02
-#define I810_UNFILLED_BIT      0x04
-#define I810_FALLBACK_BIT      0x08
-#define I810_MAX_TRIFUNC       0x10
-
-
-static struct {
-   tnl_points_func             points;
-   tnl_line_func               line;
-   tnl_triangle_func   triangle;
-   tnl_quad_func               quad;
-} rast_tab[I810_MAX_TRIFUNC];
-
-
-#define DO_FALLBACK (IND & I810_FALLBACK_BIT)
-#define DO_OFFSET   (IND & I810_OFFSET_BIT)
-#define DO_UNFILLED (IND & I810_UNFILLED_BIT)
-#define DO_TWOSIDE  (IND & I810_TWOSIDE_BIT)
-#define DO_FLAT      0
-#define DO_TRI       1
-#define DO_QUAD      1
-#define DO_LINE      1
-#define DO_POINTS    1
-#define DO_FULL_QUAD 1
-
-#define HAVE_SPEC         1
-#define HAVE_BACK_COLORS  0
-#define HAVE_HW_FLATSHADE 1
-#define VERTEX            i810Vertex
-#define TAB               rast_tab
-
-
-#define DEPTH_SCALE (1.0/0xffff)
-#define UNFILLED_TRI unfilled_tri
-#define UNFILLED_QUAD unfilled_quad
-#define VERT_X(_v) _v->v.x
-#define VERT_Y(_v) _v->v.y
-#define VERT_Z(_v) _v->v.z
-#define AREA_IS_CCW( a ) (a > 0)
-#define GET_VERTEX(e) (imesa->verts + (e * imesa->vertex_size * sizeof(int)))
-
-#define VERT_SET_RGBA( v, c )                                          \
-do {                                                           \
-   i810_color_t *color = (i810_color_t *)&((v)->ui[coloroffset]);      \
-   UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]);               \
-   UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]);             \
-   UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]);              \
-   UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]);             \
-} while (0)
-
-#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
-
-#define VERT_SET_SPEC( v0, c )                                 \
-do {                                                           \
-   if (havespec) {                                             \
-      UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]);    \
-      UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]);  \
-      UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]);   \
-   }                                                           \
-} while (0)
-#define VERT_COPY_SPEC( v0, v1 )                       \
-do {                                                   \
-   if (havespec) {                                     \
-      v0->v.specular.red   = v1->v.specular.red;       \
-      v0->v.specular.green = v1->v.specular.green;     \
-      v0->v.specular.blue  = v1->v.specular.blue;      \
-   }                                                   \
-} while (0)
-
-#define VERT_SAVE_RGBA( idx )    color[idx] = v[idx]->ui[coloroffset]
-#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
-#define VERT_SAVE_SPEC( idx )    if (havespec) spec[idx] = v[idx]->ui[5]
-#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx]
-
-#define LOCAL_VARS(n)                                                  \
-   i810ContextPtr imesa = I810_CONTEXT(ctx);                           \
-   GLuint color[n] = { 0 };                                            \
-   GLuint spec[n] = { 0 };                                             \
-   GLuint coloroffset = (imesa->vertex_size == 4 ? 3 : 4);             \
-   GLboolean havespec = (imesa->vertex_size > 4);                      \
-   (void) color; (void) spec; (void) coloroffset; (void) havespec;
-
-
-/***********************************************************************
- *                Helpers for rendering unfilled primitives            *
- ***********************************************************************/
-
-static const GLuint hw_prim[GL_POLYGON+1] = {
-   PR_LINES,
-   PR_LINES,
-   PR_LINES,
-   PR_LINES,
-   PR_TRIANGLES,
-   PR_TRIANGLES,
-   PR_TRIANGLES,
-   PR_TRIANGLES,
-   PR_TRIANGLES,
-   PR_TRIANGLES
-};
-
-#define RASTERIZE(x) if (imesa->hw_primitive != hw_prim[x]) \
-                        i810RasterPrimitive( ctx, x, hw_prim[x] )
-#define RENDER_PRIMITIVE imesa->render_primitive
-#define TAG(x) x
-#define IND I810_FALLBACK_BIT
-#include "tnl_dd/t_dd_unfilled.h"
-#undef IND
-
-/***********************************************************************
- *                      Generate GL render functions                   *
- ***********************************************************************/
-
-#define IND (0)
-#define TAG(x) x
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I810_OFFSET_BIT)
-#define TAG(x) x##_offset
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I810_TWOSIDE_BIT)
-#define TAG(x) x##_twoside
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I810_TWOSIDE_BIT|I810_OFFSET_BIT)
-#define TAG(x) x##_twoside_offset
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I810_UNFILLED_BIT)
-#define TAG(x) x##_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I810_OFFSET_BIT|I810_UNFILLED_BIT)
-#define TAG(x) x##_offset_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I810_TWOSIDE_BIT|I810_UNFILLED_BIT)
-#define TAG(x) x##_twoside_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I810_TWOSIDE_BIT|I810_OFFSET_BIT|I810_UNFILLED_BIT)
-#define TAG(x) x##_twoside_offset_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I810_FALLBACK_BIT)
-#define TAG(x) x##_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I810_OFFSET_BIT|I810_FALLBACK_BIT)
-#define TAG(x) x##_offset_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I810_TWOSIDE_BIT|I810_FALLBACK_BIT)
-#define TAG(x) x##_twoside_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I810_TWOSIDE_BIT|I810_OFFSET_BIT|I810_FALLBACK_BIT)
-#define TAG(x) x##_twoside_offset_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I810_UNFILLED_BIT|I810_FALLBACK_BIT)
-#define TAG(x) x##_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I810_OFFSET_BIT|I810_UNFILLED_BIT|I810_FALLBACK_BIT)
-#define TAG(x) x##_offset_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I810_TWOSIDE_BIT|I810_UNFILLED_BIT|I810_FALLBACK_BIT)
-#define TAG(x) x##_twoside_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (I810_TWOSIDE_BIT|I810_OFFSET_BIT|I810_UNFILLED_BIT| \
-            I810_FALLBACK_BIT)
-#define TAG(x) x##_twoside_offset_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-
-static void init_rast_tab( void )
-{
-   init();
-   init_offset();
-   init_twoside();
-   init_twoside_offset();
-   init_unfilled();
-   init_offset_unfilled();
-   init_twoside_unfilled();
-   init_twoside_offset_unfilled();
-   init_fallback();
-   init_offset_fallback();
-   init_twoside_fallback();
-   init_twoside_offset_fallback();
-   init_unfilled_fallback();
-   init_offset_unfilled_fallback();
-   init_twoside_unfilled_fallback();
-   init_twoside_offset_unfilled_fallback();
-}
-
-
-/***********************************************************************
- *                    Rasterization fallback helpers                   *
- ***********************************************************************/
-
-
-/* This code is hit only when a mix of accelerated and unaccelerated
- * primitives are being drawn, and only for the unaccelerated
- * primitives.
- */
-static void
-i810_fallback_tri( i810ContextPtr imesa,
-                  i810Vertex *v0,
-                  i810Vertex *v1,
-                  i810Vertex *v2 )
-{
-   struct gl_context *ctx = imesa->glCtx;
-   SWvertex v[3];
-   i810_translate_vertex( ctx, v0, &v[0] );
-   i810_translate_vertex( ctx, v1, &v[1] );
-   i810_translate_vertex( ctx, v2, &v[2] );
-   _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
-}
-
-
-static void
-i810_fallback_line( i810ContextPtr imesa,
-                   i810Vertex *v0,
-                   i810Vertex *v1 )
-{
-   struct gl_context *ctx = imesa->glCtx;
-   SWvertex v[2];
-   i810_translate_vertex( ctx, v0, &v[0] );
-   i810_translate_vertex( ctx, v1, &v[1] );
-   _swrast_Line( ctx, &v[0], &v[1] );
-}
-
-
-static void
-i810_fallback_point( i810ContextPtr imesa,
-                    i810Vertex *v0 )
-{
-   struct gl_context *ctx = imesa->glCtx;
-   SWvertex v[1];
-   i810_translate_vertex( ctx, v0, &v[0] );
-   _swrast_Point( ctx, &v[0] );
-}
-
-
-
-/**********************************************************************/
-/*               Render unclipped begin/end objects                   */
-/**********************************************************************/
-
-#define IND 0
-#define V(x) (i810Vertex *)(vertptr + ((x)*vertsize*sizeof(int)))
-#define RENDER_POINTS( start, count )  \
-   for ( ; start < count ; start++) POINT( V(ELT(start)) );
-#define RENDER_LINE( v0, v1 )         LINE( V(v0), V(v1) )
-#define RENDER_TRI(  v0, v1, v2 )     TRI(  V(v0), V(v1), V(v2) )
-#define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) )
-#define INIT(x) i810RenderPrimitive( ctx, x )
-#undef LOCAL_VARS
-#define LOCAL_VARS                                             \
-    i810ContextPtr imesa = I810_CONTEXT(ctx);                  \
-    GLubyte *vertptr = (GLubyte *)imesa->verts;                        \
-    const GLuint vertsize = imesa->vertex_size;        \
-    const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;      \
-    (void) elt;
-#define RESET_STIPPLE
-#define RESET_OCCLUSION
-#define PRESERVE_VB_DEFS
-#define ELT(x) x
-#define TAG(x) i810_##x##_verts
-#include "tnl/t_vb_rendertmp.h"
-#undef ELT
-#undef TAG
-#define TAG(x) i810_##x##_elts
-#define ELT(x) elt[x]
-#include "tnl/t_vb_rendertmp.h"
-
-/**********************************************************************/
-/*                   Render clipped primitives                        */
-/**********************************************************************/
-
-
-
-static void i810RenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
-                                  GLuint n )
-{
-   i810ContextPtr imesa = I810_CONTEXT(ctx);
-   TNLcontext *tnl = TNL_CONTEXT(ctx);
-   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-   GLuint prim = imesa->render_primitive;
-
-   /* Render the new vertices as an unclipped polygon.
-    */
-   {
-      GLuint *tmp = VB->Elts;
-      VB->Elts = (GLuint *)elts;
-      tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, 
-                                                 PRIM_BEGIN|PRIM_END );
-      VB->Elts = tmp;
-   }
-
-   /* Restore the render primitive
-    */
-   if (prim != GL_POLYGON)
-      tnl->Driver.Render.PrimitiveNotify( ctx, prim );
-}
-
-static void i810RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
-{
-   TNLcontext *tnl = TNL_CONTEXT(ctx);
-   tnl->Driver.Render.Line( ctx, ii, jj );
-}
-
-static void i810FastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
-                                      GLuint n )
-{
-   i810ContextPtr imesa = I810_CONTEXT( ctx );
-   GLuint vertsize = imesa->vertex_size;
-   GLuint *vb = i810AllocDmaLow( imesa, (n-2) * 3 * 4 * vertsize );
-   GLubyte *vertptr = (GLubyte *)imesa->verts;
-   const GLuint *start = (const GLuint *)V(elts[0]);
-   int i,j;
-
-   for (i = 2 ; i < n ; i++) {
-      COPY_DWORDS( j, vb, vertsize, V(elts[i-1]) );
-      COPY_DWORDS( j, vb, vertsize, V(elts[i]) );
-      COPY_DWORDS( j, vb, vertsize, start );
-   }
-}
-
-/**********************************************************************/
-/*                    Choose render functions                         */
-/**********************************************************************/
-
-/***********************************************************************
- *                    Rasterization fallback helpers                   *
- ***********************************************************************/
-
-
-
-#define _I810_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE |          \
-                              _DD_NEW_TRI_UNFILLED |           \
-                              _DD_NEW_TRI_LIGHT_TWOSIDE |      \
-                              _DD_NEW_TRI_OFFSET |             \
-                              _DD_NEW_TRI_STIPPLE |            \
-                              _NEW_POLYGONSTIPPLE)
-
-#define POINT_FALLBACK (0)
-#define LINE_FALLBACK (DD_LINE_STIPPLE)
-#define TRI_FALLBACK (0)
-#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK|\
-                            DD_TRI_STIPPLE)
-#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
-
-static void i810ChooseRenderState(struct gl_context *ctx)
-{
-   TNLcontext *tnl = TNL_CONTEXT(ctx);
-   i810ContextPtr imesa = I810_CONTEXT(ctx);
-   GLuint flags = ctx->_TriangleCaps;
-   GLuint index = 0;
-
-   if (I810_DEBUG & DEBUG_STATE)
-     fprintf(stderr,"\n%s\n",__FUNCTION__);
-
-   if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
-      if (flags & ANY_RASTER_FLAGS) {
-        if (flags & DD_TRI_LIGHT_TWOSIDE)    index |= I810_TWOSIDE_BIT;
-        if (flags & DD_TRI_OFFSET)           index |= I810_OFFSET_BIT;
-        if (flags & DD_TRI_UNFILLED)         index |= I810_UNFILLED_BIT;
-      }
-
-      imesa->draw_point = i810_draw_point;
-      imesa->draw_line = i810_draw_line;
-      imesa->draw_tri = i810_draw_triangle;
-
-      /* Hook in fallbacks for specific primitives.
-       */
-      if (flags & ANY_FALLBACK_FLAGS)
-      {
-        if (flags & POINT_FALLBACK)
-           imesa->draw_point = i810_fallback_point;
-
-        if (flags & LINE_FALLBACK)
-           imesa->draw_line = i810_fallback_line;
-
-        if (flags & TRI_FALLBACK)
-           imesa->draw_tri = i810_fallback_tri;
-
-        if ((flags & DD_TRI_STIPPLE) && !imesa->stipple_in_hw)
-           imesa->draw_tri = i810_fallback_tri;
-
-        index |= I810_FALLBACK_BIT;
-      }
-   }
-
-   if (imesa->RenderIndex != index) {
-      imesa->RenderIndex = index;
-
-      tnl->Driver.Render.Points = rast_tab[index].points;
-      tnl->Driver.Render.Line = rast_tab[index].line;
-      tnl->Driver.Render.Triangle = rast_tab[index].triangle;
-      tnl->Driver.Render.Quad = rast_tab[index].quad;
-
-      if (index == 0) {
-        tnl->Driver.Render.PrimTabVerts = i810_render_tab_verts;
-        tnl->Driver.Render.PrimTabElts = i810_render_tab_elts;
-        tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
-        tnl->Driver.Render.ClippedPolygon = i810FastRenderClippedPoly;
-      } else {
-        tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
-        tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
-        tnl->Driver.Render.ClippedLine = i810RenderClippedLine;
-        tnl->Driver.Render.ClippedPolygon = i810RenderClippedPoly;
-      }
-   }
-}
-
-static const GLenum reduced_prim[GL_POLYGON+1] = {
-   GL_POINTS,
-   GL_LINES,
-   GL_LINES,
-   GL_LINES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES
-};
-
-
-/**********************************************************************/
-/*                 High level hooks for t_vb_render.c                 */
-/**********************************************************************/
-
-
-
-/* Determine the rasterized primitive when not drawing unfilled
- * polygons.
- *
- * Used only for the default render stage which always decomposes
- * primitives to trianges/lines/points.  For the accelerated stage,
- * which renders strips as strips, the equivalent calculations are
- * performed in i810render.c.
- */
-static void i810RenderPrimitive( struct gl_context *ctx, GLenum prim )
-{
-   i810ContextPtr imesa = I810_CONTEXT(ctx);
-   GLuint rprim = reduced_prim[prim];
-
-   imesa->render_primitive = prim;
-
-   if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
-      return;
-
-   if (imesa->reduced_primitive != rprim ||
-       hw_prim[prim] != imesa->hw_primitive) {
-      i810RasterPrimitive( ctx, rprim, hw_prim[prim] );
-   }
-}
-
-static void i810RunPipeline( struct gl_context *ctx )
-{
-   i810ContextPtr imesa = I810_CONTEXT(ctx);
-
-   if (imesa->new_state) {
-      if (imesa->new_state & _NEW_TEXTURE)
-        i810UpdateTextureState( ctx ); /* may modify imesa->new_state */
-
-      if (!imesa->Fallback) {
-        if (imesa->new_state & _I810_NEW_VERTEX)
-           i810ChooseVertexState( ctx );
-
-        if (imesa->new_state & _I810_NEW_RENDERSTATE)
-           i810ChooseRenderState( ctx );
-      }
-
-      imesa->new_state = 0;
-   }
-
-   _tnl_run_pipeline( ctx );
-}
-
-static void i810RenderStart( struct gl_context *ctx )
-{
-   /* Check for projective textureing.  Make sure all texcoord
-    * pointers point to something.  (fix in mesa?)
-    */
-   i810CheckTexSizes( ctx );
-}
-
-static void i810RenderFinish( struct gl_context *ctx )
-{
-   if (I810_CONTEXT(ctx)->RenderIndex & I810_FALLBACK_BIT)
-      _swrast_flush( ctx );
-}
-
-
-
-
-/* System to flush dma and emit state changes based on the rasterized
- * primitive.
- */
-void i810RasterPrimitive( struct gl_context *ctx,
-                         GLenum rprim,
-                         GLuint hwprim )
-{
-   i810ContextPtr imesa = I810_CONTEXT(ctx);
-   GLuint st1 = imesa->Setup[I810_CTXREG_ST1];
-   GLuint aa = imesa->Setup[I810_CTXREG_AA];
-   GLuint lcs = imesa->Setup[I810_CTXREG_LCS];
-
-   st1 &= ~ST1_ENABLE;
-   aa &= ~AA_ENABLE;
-
-   if (I810_DEBUG & DEBUG_PRIMS) {
-      /* Prints reduced prim, and hw prim */
-      char *prim_name = "Unknown";
-      
-      switch(hwprim) {
-      case PR_LINES:
-        prim_name = "Lines";
-        break;
-      case PR_LINESTRIP:
-        prim_name = "LineStrip";
-        break;  
-      case PR_TRIANGLES:
-        prim_name = "Triangles";
-        break;  
-      case PR_TRISTRIP_0:
-        prim_name = "TriStrip_0";
-        break;  
-      case PR_TRIFAN:
-        prim_name = "TriFan";
-        break;  
-      case PR_POLYGON:
-        prim_name = "Polygons";
-        break;
-      default:
-        break;
-      }
-
-      fprintf(stderr, "%s : rprim(%s), hwprim(%s)\n",
-             __FUNCTION__,
-             _mesa_lookup_enum_by_nr(rprim),
-             prim_name);
-   }
-
-   switch (rprim) {
-   case GL_TRIANGLES:
-      if (ctx->Polygon.StippleFlag)
-        st1 |= ST1_ENABLE;
-      if (ctx->Polygon.SmoothFlag)
-        aa |= AA_ENABLE;
-      break;
-   case GL_LINES:
-      lcs &= ~(LCS_LINEWIDTH_3_0|LCS_LINEWIDTH_0_5);
-      lcs |= imesa->LcsLineWidth;
-      if (ctx->Line.SmoothFlag) {
-        aa |= AA_ENABLE;
-        lcs |= LCS_LINEWIDTH_0_5;
-      }
-      break;
-   case GL_POINTS:
-      lcs &= ~(LCS_LINEWIDTH_3_0|LCS_LINEWIDTH_0_5);
-      lcs |= imesa->LcsPointSize;
-      if (ctx->Point.SmoothFlag) {
-        aa |= AA_ENABLE;
-        lcs |= LCS_LINEWIDTH_0_5;
-      }
-      break;
-   default:
-      return;
-   }
-
-   imesa->reduced_primitive = rprim;
-
-   if (st1 != imesa->Setup[I810_CTXREG_ST1] ||
-       aa != imesa->Setup[I810_CTXREG_AA] ||
-       lcs != imesa->Setup[I810_CTXREG_LCS])
-   {
-      I810_STATECHANGE(imesa, I810_UPLOAD_CTX);
-      imesa->hw_primitive = hwprim;
-      imesa->Setup[I810_CTXREG_LCS] = lcs;
-      imesa->Setup[I810_CTXREG_ST1] = st1;
-      imesa->Setup[I810_CTXREG_AA] = aa;
-   }
-   else if (hwprim != imesa->hw_primitive) {
-      I810_STATECHANGE(imesa, 0);
-      imesa->hw_primitive = hwprim;
-   }
-}
-
-/**********************************************************************/
-/*           Transition to/from hardware rasterization.               */
-/**********************************************************************/
-static char *fallbackStrings[] = {
-   "Texture",
-   "Draw buffer",
-   "Read buffer",
-   "Color mask",
-   "Render mode",
-   "Stencil",
-   "Stipple",
-   "User disable"
-};
-
-
-static char *getFallbackString(GLuint bit)
-{
-   int i = 0;
-   while (bit > 1) {
-      i++;
-      bit >>= 1;
-   }
-   return fallbackStrings[i];
-}
-
-void i810Fallback( i810ContextPtr imesa, GLuint bit, GLboolean mode )
-{
-   struct gl_context *ctx = imesa->glCtx;
-   TNLcontext *tnl = TNL_CONTEXT(ctx);
-   GLuint oldfallback = imesa->Fallback;
-
-   if (0) fprintf(stderr, "%s old %x bit %x mode %d\n", __FUNCTION__,
-                 imesa->Fallback, bit, mode );
-
-   if (mode) {
-      imesa->Fallback |= bit;
-      if (oldfallback == 0) {
-        I810_FIREVERTICES(imesa);
-        if (I810_DEBUG & DEBUG_FALLBACKS) 
-           fprintf(stderr, "ENTER FALLBACK %s\n", getFallbackString( bit ));
-        _swsetup_Wakeup( ctx );
-        imesa->RenderIndex = ~0;
-      }
-   }
-   else {
-      imesa->Fallback &= ~bit;
-      if (oldfallback == bit) {
-        _swrast_flush( ctx );
-        if (I810_DEBUG & DEBUG_FALLBACKS) 
-           fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString( bit ));
-        tnl->Driver.Render.Start = i810RenderStart;
-        tnl->Driver.Render.PrimitiveNotify = i810RenderPrimitive;
-        tnl->Driver.Render.Finish = i810RenderFinish;
-        tnl->Driver.Render.BuildVertices = i810BuildVertices;
-        imesa->new_state |= (_I810_NEW_RENDERSTATE|_I810_NEW_VERTEX);
-      }
-   }
-}
-
-
-/**********************************************************************/
-/*                            Initialization.                         */
-/**********************************************************************/
-
-
-void i810InitTriFuncs( struct gl_context *ctx )
-{
-   TNLcontext *tnl = TNL_CONTEXT(ctx);
-   static int firsttime = 1;
-
-   if (firsttime) {
-      init_rast_tab();
-      firsttime = 0;
-   }
-
-   tnl->Driver.RunPipeline = i810RunPipeline;
-   tnl->Driver.Render.Start = i810RenderStart;
-   tnl->Driver.Render.Finish = i810RenderFinish;
-   tnl->Driver.Render.PrimitiveNotify = i810RenderPrimitive;
-   tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
-   tnl->Driver.Render.BuildVertices = i810BuildVertices;
-}