} while (0)
#endif
-static __inline__ void i810_draw_triangle( i810ContextPtr imesa,
+static INLINE void i810_draw_triangle( i810ContextPtr imesa,
i810VertexPtr v0,
i810VertexPtr v1,
i810VertexPtr v2 )
}
-static __inline__ void i810_draw_quad( i810ContextPtr imesa,
+static INLINE void i810_draw_quad( i810ContextPtr imesa,
i810VertexPtr v0,
i810VertexPtr v1,
i810VertexPtr v2,
}
-static __inline__ void i810_draw_point( i810ContextPtr imesa,
+static INLINE void i810_draw_point( i810ContextPtr imesa,
i810VertexPtr tmp )
{
GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size,
}
-static __inline__ void i810_draw_line( i810ContextPtr imesa,
+static INLINE void i810_draw_line( i810ContextPtr imesa,
i810VertexPtr v0,
i810VertexPtr v1 )
{