* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "enums.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/colormac.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
} while (0)
#endif
-static __inline__ void i810_draw_triangle( i810ContextPtr imesa,
+static INLINE void i810_draw_triangle( i810ContextPtr imesa,
i810VertexPtr v0,
i810VertexPtr v1,
i810VertexPtr v2 )
}
-static __inline__ void i810_draw_quad( i810ContextPtr imesa,
+static INLINE void i810_draw_quad( i810ContextPtr imesa,
i810VertexPtr v0,
i810VertexPtr v1,
i810VertexPtr v2,
}
-static __inline__ void i810_draw_point( i810ContextPtr imesa,
+static INLINE void i810_draw_point( i810ContextPtr imesa,
i810VertexPtr tmp )
{
GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size,
}
-static __inline__ void i810_draw_line( i810ContextPtr imesa,
+static INLINE void i810_draw_line( i810ContextPtr imesa,
i810VertexPtr v0,
i810VertexPtr v1 )
{