b);
}
-static void i830BlendEquation(GLcontext *ctx, GLenum mode)
+static void i830BlendEquationSeparate(GLcontext *ctx,
+ GLenum modeRGB, GLenum modeA)
{
i830ContextPtr imesa = I830_CONTEXT(ctx);
int func = ENABLE_ALPHA_BLENDFUNC;
if (I830_DEBUG&DEBUG_DRI)
fprintf(stderr, "%s %s\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(mode));
+ _mesa_lookup_enum_by_nr(modeRGB));
+
+ assert( modeRGB == modeA );
/* This will catch a logicop blend equation */
i830EvalLogicOpBlendState(ctx);
- switch(mode) {
+ switch(modeRGB) {
case GL_FUNC_ADD_EXT:
func |= BLENDFUNC_ADD;
break;
* _DrawDestMask is easier to cope with than <mode>.
*/
switch ( ctx->Color._DrawDestMask ) {
- case FRONT_LEFT_BIT:
+ case DD_FRONT_LEFT_BIT:
I830_FIREVERTICES(imesa);
I830_STATECHANGE(imesa, I830_UPLOAD_BUFFERS);
imesa->BufferSetup[I830_DESTREG_CBUFADDR] = imesa->i830Screen->fbOffset;
i830XMesaSetFrontClipRects( imesa );
FALLBACK( imesa, I830_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
- case BACK_LEFT_BIT:
+ case DD_BACK_LEFT_BIT:
I830_FIREVERTICES(imesa);
I830_STATECHANGE(imesa, I830_UPLOAD_BUFFERS);
imesa->BufferSetup[I830_DESTREG_CBUFADDR] =
I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
imesa->Setup[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK;
- if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
+ if (NEED_SECONDARY_COLOR(ctx))
imesa->Setup[I830_CTXREG_ENABLES_1] |= ENABLE_SPEC_ADD;
else
imesa->Setup[I830_CTXREG_ENABLES_1] |= DISABLE_SPEC_ADD;
void i830PrintDirty( const char *msg, GLuint state )
{
- fprintf(stderr, "%s (0x%x): %s%s%s%s%s%s%s\n",
+ fprintf(stderr, "%s (0x%x): %s%s%s%s%s%s%s%s%s%s%s\n",
msg,
(unsigned int) state,
(state & I830_UPLOAD_TEX0) ? "upload-tex0, " : "",
(state & I830_UPLOAD_TEX1) ? "upload-tex1, " : "",
+ (state & I830_UPLOAD_TEX2) ? "upload-tex2, " : "",
+ (state & I830_UPLOAD_TEX3) ? "upload-tex3, " : "",
(state & I830_UPLOAD_CTX) ? "upload-ctx, " : "",
(state & I830_UPLOAD_BUFFERS) ? "upload-bufs, " : "",
(state & I830_UPLOAD_TEXBLEND0) ? "upload-blend0, " : "",
(state & I830_UPLOAD_TEXBLEND1) ? "upload-blend1, " : "",
+ (state & I830_UPLOAD_TEXBLEND2) ? "upload-blend2, " : "",
+ (state & I830_UPLOAD_TEXBLEND3) ? "upload-blend3, " : "",
(state & I830_UPLOAD_STIPPLE) ? "stipple, " : ""
);
}
if (I830_DEBUG & DEBUG_STATE)
i830PrintDirty( __FUNCTION__, imesa->dirty );
- if ((imesa->dirty & I830_UPLOAD_TEX0_IMAGE) && imesa->CurrentTexObj[0])
- i830UploadTexImagesLocked(imesa, imesa->CurrentTexObj[0]);
- if ((imesa->dirty & I830_UPLOAD_TEX1_IMAGE) && imesa->CurrentTexObj[1])
- i830UploadTexImagesLocked(imesa, imesa->CurrentTexObj[1]);
+ for ( i = 0 ; i < imesa->glCtx->Const.MaxTextureUnits ; i++ ) {
+ if ( ((imesa->dirty & I830_UPLOAD_TEX_N_IMAGE( i )) != 0)
+ && (imesa->CurrentTexObj[i] != NULL) ) {
+ i830UploadTexImagesLocked(imesa, imesa->CurrentTexObj[i]);
+ }
+ }
+
if (imesa->dirty & I830_UPLOAD_CTX) {
memcpy( imesa->sarea->ContextState,
imesa->Setup, sizeof(imesa->Setup) );
}
- for (i = 0; i < I830_TEXTURE_COUNT; i++) {
+ for ( i = 0 ; i < imesa->glCtx->Const.MaxTextureUnits ; i++ ) {
if ((imesa->dirty & I830_UPLOAD_TEX_N(i)) && imesa->CurrentTexObj[i]) {
+ unsigned * TexState;
+
imesa->sarea->dirty |= I830_UPLOAD_TEX_N(i);
- memcpy(imesa->sarea->TexState[i],
- imesa->CurrentTexObj[i]->Setup,
+
+ switch( i ) {
+ case 0:
+ case 1:
+ TexState = imesa->sarea->TexState[i];
+ break;
+
+ case 2:
+ TexState = imesa->sarea->TexState2;
+ break;
+
+ case 3:
+ TexState = imesa->sarea->TexState3;
+ break;
+ }
+
+ memcpy(TexState, imesa->CurrentTexObj[i]->Setup,
sizeof(imesa->sarea->TexState[i]));
- imesa->sarea->TexState[i][I830_TEXREG_TM0S3] &= ~TM0S3_LOD_BIAS_MASK;
- imesa->sarea->TexState[i][I830_TEXREG_TM0S3] |= imesa->LodBias[i];
+ TexState[I830_TEXREG_TM0S3] &= ~TM0S3_LOD_BIAS_MASK;
+ TexState[I830_TEXREG_TM0S3] |= imesa->LodBias[i];
/* Update the LRU usage */
if (imesa->CurrentTexObj[i]->base.memBlock)
}
/* Need to figure out if texturing state, or enable changed. */
- for (i = 0; i < I830_TEXBLEND_COUNT; i++) {
+ for ( i = 0 ; i < imesa->glCtx->Const.MaxTextureUnits ; i++ ) {
if (imesa->dirty & I830_UPLOAD_TEXBLEND_N(i)) {
+ unsigned * TexBlendState;
+ unsigned * words_used;
+
imesa->sarea->dirty |= I830_UPLOAD_TEXBLEND_N(i);
- memcpy(imesa->sarea->TexBlendState[i],imesa->TexBlend[i],
+
+ switch( i ) {
+ case 0:
+ case 1:
+ TexBlendState = imesa->sarea->TexBlendState[i];
+ words_used = & imesa->sarea->TexBlendStateWordsUsed[i];
+ break;
+
+ case 2:
+ TexBlendState = imesa->sarea->TexBlendState2;
+ words_used = & imesa->sarea->TexBlendStateWordsUsed2;
+ break;
+
+ case 3:
+ TexBlendState = imesa->sarea->TexBlendState3;
+ words_used = & imesa->sarea->TexBlendStateWordsUsed3;
+ break;
+ }
+
+ memcpy(TexBlendState, imesa->TexBlend[i],
imesa->TexBlendWordsUsed[i] * 4);
- imesa->sarea->TexBlendStateWordsUsed[i] =
- imesa->TexBlendWordsUsed[i];
+ *words_used = imesa->TexBlendWordsUsed[i];
}
}
{
i830ContextPtr imesa = I830_CONTEXT(ctx);
i830ScreenPrivate *i830Screen = imesa->i830Screen;
- int i, j;
+ int i;
imesa->clear_red = 0;
imesa->clear_green = 0;
imesa->mask_alpha = GL_FALSE;
/* Zero all texture state */
- for (i = 0; i < I830_TEXBLEND_COUNT; i++) {
- for (j = 0; j < I830_TEXBLEND_SIZE; j++) {
- imesa->TexBlend[i][j] = 0;
- imesa->Init_TexBlend[i][j] = 0;
- }
+ for (i = 0; i < I830_MAX_TEXTURE_UNITS; i++) {
+ (void) memset( imesa->TexBlend[i], 0, sizeof( imesa->TexBlend[i] ) );
+ (void) memset( imesa->Init_TexBlend[i], 0, sizeof( imesa->Init_TexBlend[i] ) );
+
imesa->TexBlendWordsUsed[i] = 0;
imesa->Init_TexBlendWordsUsed[i] = 0;
imesa->TexBlendColorPipeNum[i] = 0;
/* API callbacks
*/
ctx->Driver.AlphaFunc = i830AlphaFunc;
- ctx->Driver.BlendEquation = i830BlendEquation;
+ ctx->Driver.BlendEquationSeparate = i830BlendEquationSeparate;
ctx->Driver.BlendFuncSeparate = i830BlendFuncSeparate;
ctx->Driver.BlendColor = i830BlendColor;
ctx->Driver.ClearColor = i830ClearColor;