};
void i830UpdateTextureState( GLcontext *ctx );
-void i830DDInitTextureFuncs( GLcontext *ctx );
-void i830UpdateTexUnitProj( GLcontext *ctx, GLuint unit, GLboolean state );
+void i830InitTextureFuncs( struct dd_function_table *functions );
void i830DestroyTexObj( i830ContextPtr imesa, i830TextureObjectPtr t );
int i830UploadTexImagesLocked( i830ContextPtr imesa, i830TextureObjectPtr t );