#include "tnl/tnl.h"
#include "tnl/t_vertex.h"
#include "tnl/t_context.h"
-
+#include "utils.h"
/***************************************
* Mesa's Driver Functions
***************************************/
-/* This is the extension list explicitly enabled by the client and
- * excludes functionality available in Mesa and also excludes legacy
- * extensions. It is recognized that in an open source driver, those
- * extensions will probably be re-enabled.
- */
-static const GLubyte *i830GetString( GLcontext *ctx, GLenum name )
+static const struct dri_extension i830_extensions[] =
{
- if (name == GL_EXTENSIONS)
- return
- "GL_ARB_multitexture "
- "GL_ARB_texture_border_clamp "
- "GL_ARB_texture_compression "
- "GL_ARB_texture_env_add "
- "GL_ARB_texture_env_combine "
- "GL_ARB_texture_env_dot3 "
- "GL_ARB_texture_mirrored_repeat "
- "GL_ARB_transpose_matrix "
- "GL_ARB_vertex_buffer_object "
- "GL_ARB_vertex_program "
- "GL_ARB_window_pos "
- "GL_EXT_abgr "
- "GL_EXT_bgra "
- "GL_EXT_blend_color "
- "GL_EXT_blend_func_separate "
- "GL_EXT_blend_minmax "
- "GL_EXT_blend_subtract "
- "GL_EXT_clip_volume_hint "
- "GL_EXT_compiled_vertex_array "
- "GL_EXT_draw_range_elements "
- "GL_EXT_fog_coord "
- "GL_EXT_multi_draw_arrays "
- "GL_EXT_packed_pixels "
- "GL_EXT_rescale_normal "
- "GL_EXT_secondary_color "
- "GL_EXT_separate_specular_color "
- "GL_EXT_stencil_wrap "
- "GL_EXT_texture_env_add "
- "GL_EXT_texture_env_combine "
- "GL_EXT_texture_filter_anisotropic "
- "GL_IBM_texture_mirrored_repeat "
- "GL_MESA_ycbcr_texture "
- "GL_MESA_window_pos "
- "GL_NV_texgen_reflection "
- "GL_SGIS_generate_mipmap ";
-
- return intelGetString( ctx, name );
-}
+ { "GL_ARB_texture_env_crossbar", NULL },
+ { NULL, NULL }
+};
static void i830InitDriverFunctions( struct dd_function_table *functions )
intelInitDriverFunctions( functions );
i830InitStateFuncs( functions );
i830InitTextureFuncs( functions );
- functions->GetString = i830GetString;
}
intel->nr_heaps = 1;
intel->texture_heaps[0] =
driCreateTextureHeap( 0, intel,
- intel->intelScreen->textureSize,
+ intel->intelScreen->tex.size,
12,
I830_NR_TEX_REGIONS,
intel->sarea->texList,
4,
11, /* max 2D texture size is 2048x2048 */
8, /* max 3D texture size is 256^3 */
- 0, /* max CUBE. not supported */
+ 10, /* max CUBE texture size is 1024x1024 */
11, /* max RECT. supported */
12,
GL_FALSE );
intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
+ driInitExtensions( ctx, i830_extensions, GL_FALSE );
+
i830InitState( i830 );