#define I830_UPLOAD_STIPPLE 0x4
#define I830_UPLOAD_INVARIENT 0x8
#define I830_UPLOAD_RASTER_RULES 0x10
-#define I830_UPLOAD_TEX(i) (0x10<<(i))
-#define I830_UPLOAD_TEXBLEND(i) (0x100<<(i))
-#define I830_UPLOAD_TEX_ALL (0x0f0)
-#define I830_UPLOAD_TEXBLEND_ALL (0xf00)
+#define I830_UPLOAD_TEX(i) (0x0100<<(i))
+#define I830_UPLOAD_TEXBLEND(i) (0x1000<<(i))
+#define I830_UPLOAD_TEX_ALL (0x0f00)
+#define I830_UPLOAD_TEXBLEND_ALL (0xf000)
/* State structure offsets - these will probably disappear.
*/
#define I830_DESTREG_DBUFADDR1 3
#define I830_DESTREG_DV0 4
#define I830_DESTREG_DV1 5
-#define I830_DESTREG_SENABLE 6
-#define I830_DESTREG_SR0 7
-#define I830_DESTREG_SR1 8
-#define I830_DESTREG_SR2 9
+#define I830_DESTREG_SR0 6
+#define I830_DESTREG_SR1 7
+#define I830_DESTREG_SR2 8
+#define I830_DESTREG_SENABLE 9
#define I830_DESTREG_DRAWRECT0 10
#define I830_DESTREG_DRAWRECT1 11
#define I830_DESTREG_DRAWRECT2 12
* Inline conversion functions. These are better-typed than the
* macros used previously:
*/
-static INLINE struct i830_context *
+static inline struct i830_context *
i830_context(struct gl_context * ctx)
{
return (struct i830_context *) ctx;