/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define I830_FALLBACK_COLORMASK 0x2000
#define I830_FALLBACK_STENCIL 0x4000
#define I830_FALLBACK_STIPPLE 0x8000
-#define I830_FALLBACK_LOGICOP 0x10000
+#define I830_FALLBACK_LOGICOP 0x20000
+#define I830_FALLBACK_DRAW_OFFSET 0x200000
#define I830_UPLOAD_CTX 0x1
#define I830_UPLOAD_BUFFERS 0x2
#define I830_UPLOAD_STIPPLE 0x4
#define I830_UPLOAD_INVARIENT 0x8
-#define I830_UPLOAD_TEX(i) (0x10<<(i))
-#define I830_UPLOAD_TEXBLEND(i) (0x100<<(i))
-#define I830_UPLOAD_TEX_ALL (0x0f0)
-#define I830_UPLOAD_TEXBLEND_ALL (0xf00)
+#define I830_UPLOAD_RASTER_RULES 0x10
+#define I830_UPLOAD_TEX(i) (0x0100<<(i))
+#define I830_UPLOAD_TEXBLEND(i) (0x1000<<(i))
+#define I830_UPLOAD_TEX_ALL (0x0f00)
+#define I830_UPLOAD_TEXBLEND_ALL (0xf000)
/* State structure offsets - these will probably disappear.
*/
#define I830_DESTREG_CBUFADDR0 0
#define I830_DESTREG_CBUFADDR1 1
-#define I830_DESTREG_CBUFADDR2 2
-#define I830_DESTREG_DBUFADDR0 3
-#define I830_DESTREG_DBUFADDR1 4
-#define I830_DESTREG_DBUFADDR2 5
-#define I830_DESTREG_DV0 6
-#define I830_DESTREG_DV1 7
-#define I830_DESTREG_SENABLE 8
-#define I830_DESTREG_SR0 9
-#define I830_DESTREG_SR1 10
-#define I830_DESTREG_SR2 11
-#define I830_DEST_SETUP_SIZE 12
+#define I830_DESTREG_DBUFADDR0 2
+#define I830_DESTREG_DBUFADDR1 3
+#define I830_DESTREG_DV0 4
+#define I830_DESTREG_DV1 5
+#define I830_DESTREG_SR0 6
+#define I830_DESTREG_SR1 7
+#define I830_DESTREG_SR2 8
+#define I830_DESTREG_SENABLE 9
+#define I830_DESTREG_DRAWRECT0 10
+#define I830_DESTREG_DRAWRECT1 11
+#define I830_DESTREG_DRAWRECT2 12
+#define I830_DESTREG_DRAWRECT3 13
+#define I830_DESTREG_DRAWRECT4 14
+#define I830_DESTREG_DRAWRECT5 15
+#define I830_DEST_SETUP_SIZE 16
#define I830_CTXREG_STATE1 0
#define I830_CTXREG_STATE2 1
#define I830_CTXREG_AA 9
#define I830_CTXREG_FOGCOLOR 10
#define I830_CTXREG_BLENDCOLOR0 11
-#define I830_CTXREG_BLENDCOLOR1 12
+#define I830_CTXREG_BLENDCOLOR1 12
#define I830_CTXREG_VF 13
#define I830_CTXREG_VF2 14
#define I830_CTXREG_MCSB0 15
#define I830_STPREG_ST1 1
#define I830_STP_SETUP_SIZE 2
-#define I830_TEXREG_TM0LI 0 /* load immediate 2 texture map n */
-#define I830_TEXREG_TM0S0 1
-#define I830_TEXREG_TM0S1 2
-#define I830_TEXREG_TM0S2 3
-#define I830_TEXREG_TM0S3 4
-#define I830_TEXREG_TM0S4 5
-#define I830_TEXREG_MCS 6 /* _3DSTATE_MAP_COORD_SETS */
-#define I830_TEXREG_CUBE 7 /* _3DSTATE_MAP_SUBE */
-#define I830_TEX_SETUP_SIZE 8
+#define I830_TEXREG_TM0LI 0 /* load immediate 2 texture map n */
+#define I830_TEXREG_TM0S1 1
+#define I830_TEXREG_TM0S2 2
+#define I830_TEXREG_TM0S3 3
+#define I830_TEXREG_TM0S4 4
+#define I830_TEXREG_MCS 5 /* _3DSTATE_MAP_COORD_SETS */
+#define I830_TEXREG_CUBE 6 /* _3DSTATE_MAP_SUBE */
+#define I830_TEX_SETUP_SIZE 7
-#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */
+#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */
+
+enum {
+ I830_RASTER_RULES,
+ I830_RASTER_RULES_SIZE
+};
struct i830_texture_object
{
#define I830_TEX_UNITS 4
-struct i830_hw_state {
+struct i830_hw_state
+{
GLuint Ctx[I830_CTX_SETUP_SIZE];
GLuint Buffer[I830_DEST_SETUP_SIZE];
GLuint Stipple[I830_STP_SETUP_SIZE];
+ GLuint RasterRules[I830_RASTER_RULES_SIZE];
GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE];
GLuint TexBlend[I830_TEX_UNITS][I830_TEXBLEND_SIZE];
GLuint TexBlendWordsUsed[I830_TEX_UNITS];
- GLuint emitted; /* I810_UPLOAD_* */
+
+ struct intel_region *draw_region;
+ struct intel_region *depth_region;
+
+ /* Regions aren't actually that appropriate here as the memory may
+ * be from a PBO or FBO. Will have to do this for draw and depth for
+ * FBO's...
+ */
+ drm_intel_bo *tex_buffer[I830_TEX_UNITS];
+ GLuint tex_offset[I830_TEX_UNITS];
+
+ GLuint emitted; /* I810_UPLOAD_* */
GLuint active;
};
-struct i830_context
+struct i830_context
{
struct intel_context intel;
-
- DECLARE_RENDERINPUTS(last_index_bitset);
- struct i830_hw_state meta, initial, state, *current;
-};
+ GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS];
+ GLbitfield64 last_index_bitset;
-typedef struct i830_context *i830ContextPtr;
-typedef struct i830_texture_object *i830TextureObjectPtr;
+ struct i830_hw_state state;
+};
-#define I830_CONTEXT(ctx) ((i830ContextPtr)(ctx))
/* i830_vtbl.c
*/
-extern void
-i830InitVtbl( i830ContextPtr i830 );
+extern void i830InitVtbl(struct i830_context *i830);
+extern void
+i830_state_draw_region(struct intel_context *intel,
+ struct i830_hw_state *state,
+ struct intel_region *color_region,
+ struct intel_region *depth_region);
/* i830_context.c
*/
-extern GLboolean
-i830CreateContext( const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate);
+extern bool
+i830CreateContext(int api,
+ const struct gl_config * mesaVis,
+ __DRIcontext * driContextPriv,
+ unsigned major_version,
+ unsigned minor_version,
+ uint32_t flags,
+ unsigned *error,
+ void *sharedContextPrivate);
/* i830_tex.c, i830_texstate.c
*/
-extern void
-i830UpdateTextureState( intelContextPtr intel );
+extern void i830UpdateTextureState(struct intel_context *intel);
-extern void
-i830InitTextureFuncs( struct dd_function_table *functions );
-
-extern intelTextureObjectPtr
-i830AllocTexObj( struct gl_texture_object *tObj );
+extern void i830InitTextureFuncs(struct dd_function_table *functions);
/* i830_texblend.c
*/
-extern GLuint i830SetTexEnvCombine(i830ContextPtr i830,
- const struct gl_tex_env_combine_state * combine, GLint blendUnit,
- GLuint texel_op, GLuint *state, const GLfloat *factor );
+extern GLuint i830SetTexEnvCombine(struct i830_context *i830,
+ const struct gl_tex_env_combine_state
+ *combine, GLint blendUnit, GLuint texel_op,
+ GLuint * state, const GLfloat * factor);
-extern void
-i830EmitTextureBlend( i830ContextPtr i830 );
+extern void i830EmitTextureBlend(struct i830_context *i830);
/* i830_state.c
*/
-extern void
-i830InitStateFuncs( struct dd_function_table *functions );
+extern void i830InitStateFuncs(struct dd_function_table *functions);
-extern void
-i830EmitState( i830ContextPtr i830 );
+extern void i830EmitState(struct i830_context *i830);
-extern void
-i830InitState( i830ContextPtr i830 );
+extern void i830InitState(struct i830_context *i830);
+extern void i830_update_provoking_vertex(struct gl_context *ctx);
-/* i830_metaops.c
+/*======================================================================
+ * Inline conversion functions. These are better-typed than the
+ * macros used previously:
*/
-extern GLboolean
-i830TryTextureReadPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *pixels );
-
-extern GLboolean
-i830TryTextureDrawPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels );
-
-extern void
-i830ClearWithTris( intelContextPtr intel, GLbitfield mask,
- GLboolean all, GLint cx, GLint cy, GLint cw, GLint ch);
-
-extern void
-i830RotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv,
- GLuint srcBuf);
+static inline struct i830_context *
+i830_context(struct gl_context * ctx)
+{
+ return (struct i830_context *) ctx;
+}
#endif
-