#include "main/context.h"
#include "main/macros.h"
#include "main/enums.h"
+#include "main/fbobject.h"
#include "main/dd.h"
#include "main/state.h"
i830PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
{
struct i830_context *i830 = i830_context(ctx);
- const GLubyte *m = mask;
+ const GLubyte *m;
GLubyte p[4];
int i, j, k;
int active = (ctx->Polygon.StippleFlag &&
i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
}
+ /* Use the already unpacked stipple data from the context rather than the
+ * uninterpreted mask passed in.
+ */
+ mask = (const GLubyte *)ctx->PolygonStipple;
+ m = mask;
+
p[0] = mask[12] & 0xf;
p[0] |= p[0] << 4;
p[1] = mask[8] & 0xf;
DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
- if (ctx->DrawBuffer->Name == 0) {
+ if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
x1 = x;
y1 = ctx->DrawBuffer->Height - (y + h);
x2 = x + w - 1;
if (ctx->DrawBuffer) {
struct intel_renderbuffer *irbStencil
= intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
- hw_stencil = (irbStencil && irbStencil->mt->region);
+ hw_stencil = (irbStencil && irbStencil->mt);
}
if (hw_stencil) {
I830_STATECHANGE(i830, I830_UPLOAD_CTX);
}
}
+/* Fallback to swrast for select and feedback.
+ */
+static void
+i830RenderMode(struct gl_context *ctx, GLenum mode)
+{
+ struct intel_context *intel = intel_context(ctx);
+ FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));
+}
+
void
i830InitStateFuncs(struct dd_function_table *functions)
{
functions->LogicOpcode = i830LogicOp;
functions->PointSize = i830PointSize;
functions->PolygonStipple = i830PolygonStipple;
+ functions->RenderMode = i830RenderMode;
functions->Scissor = i830Scissor;
functions->ShadeModel = i830ShadeModel;
functions->StencilFuncSeparate = i830StencilFuncSeparate;